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Can be a Z-Beam or a U-Beam depending on the orientation of the pieces. With the --flanged_ubeam option, a 4th piece is added for a flange.
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# Copyright (C) 2013-2014 Florian Festi | ||
# | ||
# This program is free software: you can redistribute it and/or modify | ||
# it under the terms of the GNU General Public License as published by | ||
# the Free Software Foundation, either version 3 of the License, or | ||
# (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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from boxes import * | ||
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class ZBeam(Boxes): | ||
"""Z-Beam (or U-Beam): three pieces joined at right angles""" | ||
description = """ | ||
With the "flanged_ubeam" option, there is a fourth piece the length of "y". | ||
![U-Beam with flange](static/samples/ZBeam-flanged-ubeam.jpg) | ||
""" | ||
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ui_group = "Part" | ||
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def __init__(self) -> None: | ||
Boxes.__init__(self) | ||
self.argparser.add_argument( | ||
"--top_edge", action="store", type=ArgparseEdgeType("Ffe"), | ||
choices=list("Ffe"), default="e", help="edge type for top edge") | ||
self.argparser.add_argument( | ||
"--bottom_edge", action="store", type=ArgparseEdgeType("Ffe"), | ||
choices=list("Ffe"), default="e", help="edge type for bottom edge") | ||
self.buildArgParser("x", "y") | ||
self.argparser.add_argument( | ||
"--z", action="store", type=float, default=100.0, | ||
help="inner depth in mm") | ||
self.argparser.add_argument( | ||
"--flanged_ubeam", action="store", type=boolarg, default=False, | ||
help="Add a fourth piece to make a U-Beam with a flange") | ||
self.buildArgParser("h", "outside") | ||
self.addSettingsArgs(edges.FingerJointSettings) | ||
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def render(self): | ||
x, y, z, h = self.x, self.y, self.z, self.h | ||
t = self.thickness | ||
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if self.outside: | ||
x = self.adjustSize(x, False) | ||
y = self.adjustSize(y, False) | ||
z = self.adjustSize(z, False) | ||
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self.rectangularWall( | ||
x, h, self.bottom_edge + "F" + self.top_edge + "e", move="right") | ||
self.rectangularWall( | ||
y, h, self.bottom_edge + "f" + self.top_edge + "f", move="right") | ||
if self.flanged_ubeam: | ||
self.rectangularWall( | ||
z, h, self.bottom_edge + "F" + self.top_edge + "F", move="right") | ||
self.rectangularWall( | ||
y + self.thickness, h, self.bottom_edge + "e" + self.top_edge + "f") | ||
else: | ||
self.rectangularWall(z, h, self.bottom_edge + "e" + self.top_edge + "F") |
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