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Add generator for Z-Beam or U-Beam
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Can be a Z-Beam or a U-Beam depending on the orientation of the
pieces. With the --flanged_ubeam option, a 4th piece is added for a flange.
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jasondunsmore committed Dec 14, 2024
1 parent 30bee5a commit 6c55261
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50 changes: 50 additions & 0 deletions boxes/generators/zbeam.py
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# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.

from boxes import *


class ZBeam(Boxes):
"""Simple Z-Beam (or U-Beam): three pieces joined at right angles"""

ui_group = "Part"

def __init__(self) -> None:
Boxes.__init__(self)
self.buildArgParser("x", "y")
self.argparser.add_argument(
"--z", action="store", type=float, default=100.0)
self.argparser.add_argument(
"--flanged_ubeam", action="store", type=boolarg, default=False,
help="Add a fourth piece to make a U-Beam with a flange")
self.buildArgParser("h", "outside")
self.addSettingsArgs(edges.FingerJointSettings)

def render(self):
x, y, z, h = self.x, self.y, self.z, self.h
t = self.thickness

if self.outside:
x = self.adjustSize(x, False)
y = self.adjustSize(y, False)
z = self.adjustSize(z, False)

self.rectangularWall(x, h, "eFee", move="right")
self.rectangularWall(y, h, "efef", move="right")
if self.flanged_ubeam:
self.rectangularWall(y, h, "eFeF", move="right")
self.rectangularWall(z + self.thickness, h, "eeef")
else:
self.rectangularWall(z, h, "eeeF")
45 changes: 45 additions & 0 deletions examples/ZBeam.svg
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