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genius_invocation/card/action/equipment/talent/talents/SurgingUndercurrent copy.py
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from genius_invocation.card.action.equipment.talent.import_head import * | ||
from genius_invocation.card.character.characters.GuardianofApepsOasis import * | ||
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class AThousandYoung(TalentCard): | ||
id: int = 227021 | ||
name: str = "A Thousand Young" | ||
name_ch = "万千子嗣" | ||
is_action = False | ||
cost = [{'cost_num': 1, 'cost_type': CostType.DENDRO.value}] | ||
cost_power = 0 | ||
character = GuardianofApepsOasis | ||
def __init__(self) -> None: | ||
super().__init__() |
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genius_invocation/card/character/characters/GuardianofApepsOasis.py
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from genius_invocation.card.character.import_head import * | ||
from genius_invocation.card.action.base import ActionCard | ||
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class StrikeoftheDispossessed(NormalAttack): | ||
name = 'Strike of the Dispossessed' | ||
name_ch = "失乡重击" | ||
id: int = 27021 | ||
type: SkillType = SkillType.NORMAL_ATTACK | ||
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# damage | ||
damage_type: SkillType = SkillType.NORMAL_ATTACK | ||
main_damage_element: ElementType = ElementType.DENDRO | ||
main_damage: int = 2 | ||
piercing_damage: int = 0 | ||
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# cost | ||
cost = [{'cost_num': 1,'cost_type': CostType.DENDRO},{'cost_num': 2,'cost_type': CostType.BLACK}] | ||
energy_cost: int = 0 | ||
energy_gain: int = 1 | ||
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def __init__(self, from_character: 'Character'): | ||
super().__init__(from_character) | ||
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def on_call(self, game: 'GeniusGame'): | ||
super().on_call(game) | ||
# 处理伤害 | ||
self.resolve_damage(game) | ||
# 获得能量 | ||
self.gain_energy(game) | ||
# after skill | ||
game.manager.invoke(EventType.AFTER_USE_SKILL, game) | ||
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class LifeStream(ElementalSkill): | ||
id = 27022 | ||
name = 'Life Stream' | ||
name_ch = "生命流束" | ||
type: SkillType = SkillType.ELEMENTAL_SKILL | ||
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# damage | ||
damage_type: SkillType = SkillType.ELEMENTAL_SKILL | ||
main_damage_element: ElementType = ElementType.DENDRO | ||
main_damage: int = 2 | ||
piercing_damage: int = 0 | ||
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# cost | ||
cost = [{'cost_num': 3,'cost_type': CostType.DENDRO},] | ||
energy_cost: int = 0 | ||
energy_gain: int = 1 | ||
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def __init__(self, from_character: 'Character'): | ||
super().__init__(from_character) | ||
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def on_call(self, game: 'GeniusGame'): | ||
super().on_call(game) | ||
# 处理伤害 | ||
self.resolve_damage(game) | ||
# 获得能量 | ||
self.gain_energy(game) | ||
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self.from_character.from_player.card_zone.find_card_by_name( | ||
AwakenMyKindred.name, num=1, | ||
) | ||
self.add_combat_status(game, OasisNourishment, usage=1) | ||
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# after skill | ||
game.manager.invoke(EventType.AFTER_USE_SKILL, game) | ||
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class TheEndFalls(ElementalBurst): | ||
id = 27023 | ||
name = 'The End Falls' | ||
name_ch = "终景迸落" | ||
type: SkillType = SkillType.ELEMENTAL_BURST | ||
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# damage | ||
damage_type: SkillType = SkillType.ELEMENTAL_BURST | ||
main_damage_element: ElementType = ElementType.DENDRO | ||
main_damage: int = 4 | ||
piercing_damage: int = 0 | ||
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# cost | ||
cost = [{'cost_num': 3, 'cost_type': CostType.DENDRO}] | ||
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energy_cost: int = 3 | ||
energy_gain: int = 0 | ||
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def __init__(self, from_character: 'Character'): | ||
super().__init__(from_character) | ||
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def on_call(self, game: 'GeniusGame'): | ||
super().on_call(game) | ||
# 处理伤害 | ||
self.consume_energy(game) | ||
self.resolve_damage(game) | ||
self.from_character.from_player.card_zone.find_card_by_name( | ||
AwakenMyKindred.name, num=1, | ||
) | ||
self.add_combat_status(game, OasisNourishment, usage=2) | ||
game.manager.invoke(EventType.AFTER_USE_SKILL, game) | ||
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class GuardianofApepsOasis(Character): | ||
id = 2702 | ||
name = "Guardian of Apep's Oasis" | ||
name_ch = "阿佩普的绿洲守望者" | ||
element = ElementType.DENDRO | ||
weapon_type = WeaponType.OTHER | ||
country = CountryType.MONSTER | ||
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init_health_point = 10 | ||
max_health_point = 10 | ||
skill_list = [ | ||
StrikeoftheDispossessed, | ||
LifeStream, | ||
TheEndFalls | ||
] | ||
max_power = 2 | ||
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def __init__(self, game: 'GeniusGame', zone: 'CharacterZone', from_player: 'GeniusPlayer', index:int, from_character = None, talent = False): | ||
super().__init__(game, zone, from_player, index, from_character) | ||
self.talent = talent | ||
self.power = 0 | ||
self.talent_skill = self.skills[1] | ||
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self.proliferated_organism = 0 | ||
self.listen_event(game, EventType.AFTER_ANY_ACTION, ZoneType.CHARACTER_ZONE, self.after_any_action) | ||
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def init_state(self, game: 'GeniusGame'): | ||
self.from_player.card_zone.insert_randomly( | ||
[AwakenMyKindred() for i in range(6)], num=-1 | ||
) | ||
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def after_any_action(self, game: 'GeniusGame'): | ||
if game.active_player_index == self.from_player.index: | ||
if self.proliferated_organism == 4: | ||
self.from_character.character_zone.add_entity( | ||
ReignitedHeartofOasis(game, self.from_player, self) | ||
) | ||
self.from_character.character_zone.add_entity( | ||
ThisShield(game, self.from_player, self) | ||
) | ||
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def on_play_talent(self, game: 'GeniusGame'): | ||
self.from_player.card_zone.insert_randomly( | ||
[AwakenMyKindred() for i in range(4)], num=-1 | ||
) | ||
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class ReignitedHeartofOasis(Status): | ||
name = 'Reignited Heart of Oasis' | ||
name_ch = "重燃的绿洲之心" | ||
def __init__(self, game: 'GeniusGame', from_player: 'GeniusPlayer', from_character: 'Character'): | ||
super().__init__(game, from_player, from_character) | ||
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def on_damage_add(self, game: 'GeniusGame'): | ||
if game.current_damage.damage_from == self: | ||
if game.current_damage.main_damage_element != ElementType.PIERCING: | ||
game.current_damage.main_damage += 3 | ||
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def after_skill(self, game: 'GeniusGame'): | ||
if game.current_skill.from_character == self: | ||
status = self.from_player.team_combat_status.has_status(OasisNourishment) | ||
if status is not None: | ||
layer = status.current_usage | ||
status.on_destroy(game) | ||
self.from_character.heal(heal=layer, game=game) | ||
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def update_listener_list(self): | ||
self.listeners = [ | ||
(EventType.AFTER_USE_SKILL, ZoneType.CHARACTER_ZONE, self.after_skill), | ||
(EventType.CALCULATE_DICE, ZoneType.CHARACTER_ZONE, self.on_calculate_dice), | ||
(EventType.DAMAGE_ADD, ZoneType.CHARACTER_ZONE, self.on_damage_add), | ||
(EventType.ON_USE_SKILL, ZoneType.CHARACTER_ZONE, self.on_skill) | ||
] | ||
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class OasisNourishment(Combat_Status): | ||
name = 'Oasis Nourishment' | ||
name_ch = "绿洲之滋养" | ||
max_usage = 3 | ||
def __init__(self, game: 'GeniusGame', from_player: 'GeniusPlayer', from_character:'Character'=None, usage=1): | ||
super().__init__(game, from_player, from_character) | ||
self.current_usage = usage | ||
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def update(self, usage=1): | ||
self.current_usage = min(self.max_usage, self.current_usage + usage) | ||
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def on_calculate_dice(self, game: 'GeniusGame'): | ||
if game.active_player_index == self.from_player.index: | ||
if game.current_dice.use_type in ActionCardType: | ||
if game.current_dice.name == AwakenMyKindred.name: | ||
if game.current_dice.cost[0]['cost_num'] > 0: | ||
game.current_dice.cost[0]['cost_num'] = max(0, game.current_dice.cost[1]['cost_num'] - 1) | ||
return True | ||
return False | ||
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def on_play_card(self, game: 'GeniusGame'): | ||
if self.on_calculate_dice(game): | ||
self.current_usage -= 1 | ||
if self.current_usage == 0: | ||
self.on_destroy(game) | ||
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def update_listener_list(self): | ||
self.listeners = [ | ||
(EventType.CALCULATE_DICE, ZoneType.CHARACTER_ZONE, self.on_calculate_dice), | ||
(EventType.ON_PLAY_CARD, ZoneType.CHARACTER_ZONE, self.on_play_card), | ||
] | ||
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class ProliferatedOrganism(Summon): | ||
name = "Proliferated Organism" | ||
name_ch = "增殖生命体" | ||
removable = True | ||
element = ElementType.DENDRO | ||
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def __init__(self, game: 'GeniusGame', from_player: 'GeniusPlayer', from_character: 'Character' = None): | ||
super().__init__(game, from_player, from_character) | ||
if self.from_character != None: | ||
self.from_character.roliferated_organism += 1 | ||
self.current_usage = 1 | ||
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def end_phase(self, game: 'GeniusGame'): | ||
if game.active_player == self.from_player: | ||
damage = 1 | ||
if self.from_character.talent: | ||
damage += 1 | ||
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dmg = Damage.create_damage( | ||
game, | ||
damage_type=SkillType.SUMMON, | ||
main_damage=damage, | ||
main_damage_element=self.element, | ||
piercing_damage=0, | ||
damage_from=self, | ||
damage_to=get_opponent_active_character(game), | ||
) | ||
game.add_damage(dmg) | ||
game.resolve_damage() | ||
self.current_usage -= 1 | ||
if self.current_usage <= 0: | ||
self.on_destroy(game) | ||
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def update_listener_list(self): | ||
self.listeners = [ | ||
(EventType.END_PHASE, ZoneType.CHARACTER_ZONE, self.end_phase) | ||
] | ||
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class AwakenMyKindred(ActionCard): | ||
name = "Awaken, My Kindred" | ||
name_ch = "唤醒眷属" | ||
cost_num = 2 | ||
cost_type = CostType.DENDRO | ||
card_type = ActionCardType.EVENT | ||
def __init__(self) -> None: | ||
super().__init__() | ||
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def get_from_character(self, game: 'GeniusGame') -> 'Character': | ||
for character in game.active_player.character_list: | ||
if character.name == GuardianofApepsOasis.name: | ||
return character | ||
return None | ||
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def on_played(self, game: 'GeniusGame') -> None: | ||
game.active_player.summon_zone.add_entity( | ||
ProliferatedOrganism(game, game.active_player, self.get_from_character(game)), | ||
independent=True, | ||
) | ||
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def on_discard(self, game: 'GeniusGame'): | ||
game.active_player.summon_zone.add_entity( | ||
ProliferatedOrganism(game, game.active_player, self.get_from_character(game)), | ||
independent=True, | ||
) | ||
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def find_target(self, game: 'GeniusGame'): | ||
return [1] | ||
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class ThisShield(Shield): | ||
def __init__(self, game: 'GeniusGame', from_player: 'GeniusPlayer', from_character=None): | ||
super().__init__(game, from_player, from_character) | ||
self.current_usage = 2 |
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