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refactor!: SessionBuilder makes systems + world immutable during session build + Add a rollback-safe world reset utility #489

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2 changes: 2 additions & 0 deletions Cargo.lock

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1 change: 1 addition & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ parking_lot = "0.12"
smallvec = "1.11"
ustr = "0.10"
iroh-net = "0.27"
tracing = "0.1"

[profile.release]
lto = true
11 changes: 6 additions & 5 deletions demos/asset_packs/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -46,12 +46,13 @@ fn main() {

// Create a new session for the game menu. Each session is it's own bones world with it's own
// plugins, systems, and entities.
let menu_session = game.sessions.create("menu");
menu_session
game.sessions.create_with("menu", |builder| {
// Install the default bones_framework plugin for this session
.install_plugin(DefaultSessionPlugin)
// Add our menu system to the update stage
.add_system_to_stage(Update, menu_system);
builder
.install_plugin(DefaultSessionPlugin)
// Add our menu system to the update stage
.add_system_to_stage(Update, menu_system);
});

BonesBevyRenderer::new(game).app().run();
}
Expand Down
10 changes: 7 additions & 3 deletions demos/assets_minimal/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -36,13 +36,17 @@ fn main() {

// Create a new session for the game menu. Each session is it's own bones world with it's own
// plugins, systems, and entities.
let menu_session = game.sessions.create("menu");
menu_session
// Install the default bones_framework plugin for this session
let mut menu_session_builder = SessionBuilder::new("menu");

// Install the default bones_framework plugin for this session
menu_session_builder
.install_plugin(DefaultSessionPlugin)
// Add our menu system to the update stage
.add_system_to_stage(Update, menu_system);

// Finalize session and register with game sessions.
menu_session_builder.finish_and_add(&mut game.sessions);

BonesBevyRenderer::new(game).app().run();
}

Expand Down
43 changes: 15 additions & 28 deletions demos/features/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ pub fn create_game() -> Game {
TilemapDemoMeta::register_schema();

// Create our menu session
game.sessions.create("menu").install_plugin(menu_plugin);
game.sessions.create_with("menu", menu_plugin);

game
}
Expand All @@ -139,12 +139,11 @@ struct MenuData {
}

/// Menu plugin
pub fn menu_plugin(session: &mut Session) {
pub fn menu_plugin(session: &mut SessionBuilder) {
// Register our menu system
session
// Install the bones_framework default plugins for this session
.install_plugin(DefaultSessionPlugin)
.world
// Initialize our menu data resource
.init_resource::<MenuData>();

Expand Down Expand Up @@ -198,9 +197,7 @@ fn menu_system(
session_options.delete = true;

// Create a session for the match
sessions
.create("sprite_demo")
.install_plugin(sprite_demo_plugin);
sessions.create_with("sprite_demo", sprite_demo_plugin);
}

if BorderedButton::themed(&meta.button_style, localization.get("atlas-demo"))
Expand All @@ -211,9 +208,7 @@ fn menu_system(
session_options.delete = true;

// Create a session for the match
sessions
.create("atlas_demo")
.install_plugin(atlas_demo_plugin);
sessions.create_with("atlas_demo", atlas_demo_plugin);
}

if BorderedButton::themed(&meta.button_style, localization.get("tilemap-demo"))
Expand All @@ -224,9 +219,7 @@ fn menu_system(
session_options.delete = true;

// Create a session for the match
sessions
.create("tilemap_demo")
.install_plugin(tilemap_demo_plugin);
sessions.create_with("tilemap_demo", tilemap_demo_plugin);
}

if BorderedButton::themed(&meta.button_style, localization.get("audio-demo"))
Expand All @@ -237,9 +230,7 @@ fn menu_system(
session_options.delete = true;

// Create a session for the match
sessions
.create("audio_demo")
.install_plugin(audio_demo_plugin);
sessions.create_with("audio_demo", audio_demo_plugin);
}

if BorderedButton::themed(&meta.button_style, localization.get("storage-demo"))
Expand All @@ -250,9 +241,7 @@ fn menu_system(
session_options.delete = true;

// Create a session for the match
sessions
.create("storage_demo")
.install_plugin(storage_demo_plugin);
sessions.create_with("storage_demo", storage_demo_plugin);
}

if BorderedButton::themed(&meta.button_style, localization.get("path2d-demo"))
Expand All @@ -263,9 +252,7 @@ fn menu_system(
session_options.delete = true;

// Create a session for the match
sessions
.create("path2d_demo")
.install_plugin(path2d_demo_plugin);
sessions.create_with("path2d_demo", path2d_demo_plugin);
}

if let Some(exit_bones) = &mut exit_bones {
Expand Down Expand Up @@ -293,7 +280,7 @@ fn menu_system(
}

/// Plugin for running the sprite demo.
fn sprite_demo_plugin(session: &mut Session) {
fn sprite_demo_plugin(session: &mut SessionBuilder) {
session
.install_plugin(DefaultSessionPlugin)
.add_startup_system(sprite_demo_startup)
Expand Down Expand Up @@ -357,7 +344,7 @@ fn move_sprite(
}

/// Plugin for running the tilemap demo.
fn tilemap_demo_plugin(session: &mut Session) {
fn tilemap_demo_plugin(session: &mut SessionBuilder) {
session
.install_plugin(DefaultSessionPlugin)
.add_startup_system(tilemap_startup_system)
Expand Down Expand Up @@ -403,7 +390,7 @@ fn tilemap_startup_system(
}

/// Plugin for running the atlas demo.
fn atlas_demo_plugin(session: &mut Session) {
fn atlas_demo_plugin(session: &mut SessionBuilder) {
session
.install_plugin(DefaultSessionPlugin)
.add_startup_system(atlas_demo_startup)
Expand Down Expand Up @@ -451,7 +438,7 @@ fn atlas_demo_startup(
);
}

fn audio_demo_plugin(session: &mut Session) {
fn audio_demo_plugin(session: &mut SessionBuilder) {
session
.install_plugin(DefaultSessionPlugin)
.add_system_to_stage(Update, back_to_menu_ui)
Expand All @@ -477,7 +464,7 @@ fn audio_demo_ui(
});
}

fn storage_demo_plugin(session: &mut Session) {
fn storage_demo_plugin(session: &mut SessionBuilder) {
session
.install_plugin(DefaultSessionPlugin)
.add_system_to_stage(Update, storage_demo_ui)
Expand Down Expand Up @@ -507,7 +494,7 @@ fn storage_demo_ui(
});
}

fn path2d_demo_plugin(session: &mut Session) {
fn path2d_demo_plugin(session: &mut SessionBuilder) {
session
.install_plugin(DefaultSessionPlugin)
.add_startup_system(path2d_demo_startup)
Expand Down Expand Up @@ -558,7 +545,7 @@ fn back_to_menu_ui(
ui.add_space(20.0);
if ui.button(localization.get("back-to-menu")).clicked() {
session_options.delete = true;
sessions.create("menu").install_plugin(menu_plugin);
sessions.create_with("menu", menu_plugin);
}
});
});
Expand Down
13 changes: 7 additions & 6 deletions demos/hello_world/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,13 @@ fn main() {

// Create a new session for the game menu. Each session is it's own bones world with it's own
// plugins, systems, and entities.
let menu_session = game.sessions.create("menu");
menu_session
// Install the default bones_framework plugin for this session
.install_plugin(DefaultSessionPlugin)
// Add our menu system to the update stage
.add_system_to_stage(Update, menu_system);
game.sessions.create_with("menu", |session| {
session
// Install the default bones_framework plugin for this session
.install_plugin(DefaultSessionPlugin)
// Add our menu system to the update stage
.add_system_to_stage(Update, menu_system);
});

BonesBevyRenderer::new(game).app().run();
}
Expand Down
26 changes: 14 additions & 12 deletions demos/scripting/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ fn main() {
.register_default_assets();
GameMeta::register_schema();

game.sessions
.create("launch")
.add_startup_system(launch_game_session);
game.sessions.create_with("launch", |builder| {
builder.add_startup_system(launch_game_session);
});

let mut renderer = BonesBevyRenderer::new(game);
renderer.app_namespace = (
Expand All @@ -41,15 +41,17 @@ fn launch_game_session(
mut session_ops: ResMut<SessionOptions>,
) {
session_ops.delete = true;
let game_session = sessions.create("game");
game_session
.install_plugin(DefaultSessionPlugin)
// Install the plugin that will load our lua plugins and run them in the game session
.install_plugin(LuaPluginLoaderSessionPlugin(
// Tell it to install the lua plugins specified in our game meta
Arc::new(meta.plugins.iter().copied().collect()),
))
.add_startup_system(game_startup);
// Build game session and add to `Sessions`
sessions.create_with("game", |builder| {
builder
.install_plugin(DefaultSessionPlugin)
// Install the plugin that will load our lua plugins and run them in the game session
.install_plugin(LuaPluginLoaderSessionPlugin(
// Tell it to install the lua plugins specified in our game meta
Arc::new(meta.plugins.iter().copied().collect()),
))
.add_startup_system(game_startup);
});
}

fn game_startup(
Expand Down
2 changes: 1 addition & 1 deletion framework_crates/bones_asset/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
serde_yaml = "0.9"
sha2 = "0.10"
tracing = "0.1"
tracing = { workspace = true }
ulid = "1.0"
ustr = { workspace = true }

Expand Down
1 change: 1 addition & 0 deletions framework_crates/bones_ecs/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,7 @@ atomicell = "0.2"
bitset-core = "0.1"
once_map = "0.4.12"
thiserror = "1.0"
tracing = { workspace = true }

[dev-dependencies]
glam = "0.24"
9 changes: 6 additions & 3 deletions framework_crates/bones_ecs/examples/pos_vel.rs
Original file line number Diff line number Diff line change
Expand Up @@ -22,15 +22,18 @@ fn main() {
// Initialize an empty world
let mut world = World::new();

// Create a SystemStages to store the systems that we will run more than once.
let mut stages = SystemStages::with_core_stages();
// Build SystemStages to store the systems that we will run more than once.
let mut stages_builder = SystemStagesBuilder::with_core_stages();

// Add our systems to the system stages
stages
stages_builder
.add_startup_system(startup_system)
.add_system_to_stage(CoreStage::Update, pos_vel_system)
.add_system_to_stage(CoreStage::PostUpdate, print_system);

// Finish build to get `SystemStages`.
let mut stages = stages_builder.finish();

// Run our game loop for 10 frames
for _ in 0..10 {
stages.run(&mut world);
Expand Down
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