-
Notifications
You must be signed in to change notification settings - Fork 115
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #364 from firebase/feature/game_loops
Added example implementation of Firebase Test Lab Game Loop library.
- Loading branch information
Showing
13 changed files
with
1,602 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,103 @@ | ||
// Copyright 2019 Google LLC | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
#include "testlab/src/include/firebase/testlab.h" | ||
|
||
#include <jni.h> | ||
|
||
#include "app/src/include/firebase/app.h" | ||
#include "app/src/include/firebase/log.h" | ||
#include "app/src/log.h" | ||
#include "app/src/reference_count.h" | ||
#include "app/src/util.h" | ||
#include "app/src/util_android.h" | ||
#include "testlab/src/android/util.h" | ||
#include "testlab/src/common/common.h" | ||
|
||
using firebase::internal::ReferenceCount; | ||
using firebase::internal::ReferenceCountLock; | ||
|
||
namespace firebase { | ||
namespace test_lab { | ||
namespace game_loop { | ||
|
||
static ReferenceCount g_initializer; // NOLINT | ||
|
||
namespace internal { | ||
|
||
// Determine whether the test lab module is initialized. | ||
bool IsInitialized() { return g_initializer.references() > 0; } | ||
|
||
} // namespace internal | ||
|
||
// Initialize the API | ||
void Initialize(const firebase::App& app) { | ||
ReferenceCountLock<ReferenceCount> ref_count(&g_initializer); | ||
if (ref_count.references() != 0) { | ||
LogWarning("Test Lab API already initialized"); | ||
return; | ||
} | ||
ref_count.AddReference(); | ||
LogDebug("Firebase Test Lab API initializing"); | ||
internal::Initialize(&app); | ||
} | ||
|
||
// Clean up the API | ||
void Terminate() { | ||
ReferenceCountLock<ReferenceCount> ref_count(&g_initializer); | ||
if (ref_count.references() == 0) { | ||
LogWarning("Test Lab API was never initialized"); | ||
return; | ||
} | ||
if (ref_count.references() == 1) { | ||
internal::Terminate(); | ||
} | ||
ref_count.RemoveReference(); | ||
} | ||
|
||
// Return the game loop scenario's integer ID, or 0 if no game loop is running | ||
int GetScenario() { | ||
if (!internal::IsInitialized()) return 0; | ||
return internal::GetScenario(); | ||
} | ||
|
||
// Log progress text to the game loop's custom results and device logs | ||
void LogText(const char* format, ...) { | ||
if (GetScenario() == 0) return; | ||
va_list args; | ||
va_start(args, format); | ||
internal::LogText(format, args); | ||
va_end(args); | ||
} | ||
|
||
// Complete the game loop scenario with the specified outcome | ||
void FinishScenario(ScenarioOutcome outcome) { | ||
if (GetScenario() == 0) return; | ||
FILE* result_file = internal::RetrieveCustomResultsFile(); | ||
if (result_file == nullptr) { | ||
LogError("Could not obtain the custom results file"); | ||
} else { | ||
internal::OutputResult(outcome, result_file); | ||
} | ||
internal::CallFinish(); | ||
Terminate(); | ||
// TODO(brandonmorris): This works, but isn't the proper way to exit the app. | ||
// Look into either using ANativeActivity_finish or calling finish() on the | ||
// main thread. | ||
exit(0); | ||
} | ||
|
||
} // namespace game_loop | ||
} // namespace test_lab | ||
} // namespace firebase |
Oops, something went wrong.