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packets.luau
Edited wait() that uses table.find on the callback function (storing the index caused weird issues) Added a disconnect function that's returned in .listen [Haven't added an addendum to the type for that]
server.luau
Added PlayerRemoving connections to clean up the tables
read.luau
Added yielding for packets sent before the client has initialised ByteNet (could EQUALLY be replaced with an error message ngl)