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ffrostfall committed Mar 7, 2024
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12 changes: 8 additions & 4 deletions 404.html
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,300i,400,400i,700,700i%7CFira+Code:400,400i,700,700i&display=fallback">
<style>:root{--md-text-font:"Roboto";--md-code-font:"Fira Code"}</style>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Arial:300,300i,400,400i,700,700i%7CFira+Code:400,400i,700,700i&display=fallback">
<style>:root{--md-text-font:"Arial";--md-code-font:"Fira Code"}</style>



<link rel="stylesheet" href="/assets/colors.css">
<link rel="stylesheet" href="/css/colors.css">

<link rel="stylesheet" href="/assets/home.css">
<link rel="stylesheet" href="/css/codeblocks.css">

<link rel="stylesheet" href="/css/global.css">

<link rel="stylesheet" href="/css/homepage.css">

<script>__md_scope=new URL("/",location),__md_hash=e=>[...e].reduce((e,_)=>(e<<5)-e+_.charCodeAt(0),0),__md_get=(e,_=localStorage,t=__md_scope)=>JSON.parse(_.getItem(t.pathname+"."+e)),__md_set=(e,_,t=localStorage,a=__md_scope)=>{try{t.setItem(a.pathname+"."+e,JSON.stringify(_))}catch(e){}}</script>

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25 changes: 16 additions & 9 deletions api/dataTypes/Primitives/index.html
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,300i,400,400i,700,700i%7CFira+Code:400,400i,700,700i&display=fallback">
<style>:root{--md-text-font:"Roboto";--md-code-font:"Fira Code"}</style>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Arial:300,300i,400,400i,700,700i%7CFira+Code:400,400i,700,700i&display=fallback">
<style>:root{--md-text-font:"Arial";--md-code-font:"Fira Code"}</style>



<link rel="stylesheet" href="../../../assets/colors.css">
<link rel="stylesheet" href="../../../css/colors.css">

<link rel="stylesheet" href="../../../assets/home.css">
<link rel="stylesheet" href="../../../css/codeblocks.css">

<link rel="stylesheet" href="../../../css/global.css">

<link rel="stylesheet" href="../../../css/homepage.css">

<script>__md_scope=new URL("../../..",location),__md_hash=e=>[...e].reduce((e,_)=>(e<<5)-e+_.charCodeAt(0),0),__md_get=(e,_=localStorage,t=__md_scope)=>JSON.parse(_.getItem(t.pathname+"."+e)),__md_set=(e,_,t=localStorage,a=__md_scope)=>{try{t.setItem(a.pathname+"."+e,JSON.stringify(_))}catch(e){}}</script>

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<ul class="md-nav__list" data-md-component="toc" data-md-scrollfix>

<li class="md-nav__item">
<a href="#supported-generic-types" class="md-nav__link">
<a href="#supported-general-types" class="md-nav__link">
<span class="md-ellipsis">
Supported generic types
Supported general types
</span>
</a>

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<ul class="md-nav__list" data-md-component="toc" data-md-scrollfix>

<li class="md-nav__item">
<a href="#supported-generic-types" class="md-nav__link">
<a href="#supported-general-types" class="md-nav__link">
<span class="md-ellipsis">
Supported generic types
Supported general types
</span>
</a>

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</div>
<p>ByteNet provides a large amount of "primitive" types for you to build more complex types that suit your game. Since primitive types don't need any parameters, you can just access them like the following: <code>ByteNet.&lt;typename&gt;</code>. For building more complex data structures, go look at the <a href="../Specials">Specials page.</a></p>
<hr />
<h2 id="supported-generic-types">Supported generic types</h2>
<h2 id="supported-general-types">Supported general types</h2>
<ul>
<li><code>string</code>: String</li>
<li><code>buff</code>: Buffer</li>
<li><code>bool</code>: Boolean</li>
<li><code>nothing</code>: Nothing</li>
<li><code>unknown</code>: Any type</li>
</ul>
<hr />
<h2 id="supported-number-types">Supported number types</h2>
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<li><code>cframe</code>: CoordinateFrame</li>
<li><code>vec2</code>: Vector2</li>
<li><code>vec3</code>: Vector3</li>
<li><code>inst</code>: Instance</li>
</ul>
<hr />

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146 changes: 82 additions & 64 deletions api/dataTypes/Specials/index.html

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