Releases: eyza-cod2/CoD2x
Releases · eyza-cod2/CoD2x
CoD2x V1 Test 5
CoD2:
Added rinput (raw input for mouse movement) using cvar m_rinput 1
Improved FPS limit by new cvar com_maxfps_limit
that can be set by mod (like zPAM) to limit the range from 125 to 250
Removed "Set Optimal Settings?" and "Recommended Settings Update" dialog
Code:
Fixed include path for mingw in vscode
Binary Ninja - updated function related to cvars and window creation
Fixed invalid size of dvarValue_t structure
Improved code handling mouse movement in windowed / borderless mode
Fixed negative X and Y position of window and high DPI
Hooked function Com_Init and Com_Frame
Fixed game crash when changing r_fullscreen to 0 and doing vid_restart
CoD2x V1 Test 4
- Improvement: windowed mode / borderless mode / fullscreen mode (r_fullscreen)
Windowed mode:
Screen.Recording.2024-12-01.231901.mp4
CoD2x V1 Test 3
CoD2:
- Changed: disabled whole functionality regarding microphone and potential black screen
Code:
- Added handling of HTTP status response for Auto-Updater
- Replaced original Auto-Updater code with custom code. Reversed some original functions for cvars, network and print
- Code port from C to C++, files renamed from .c to .cpp
- Added decompiled CoD2MP_s.exe from Hex-Rays
- Refactored functions for patching memory
CoD2x V1 Test 2
- Fix: requirement to run the game as administrator to fix problems with VirtualStore folder and the need to have write access into Program Files folder (as it was possible in Windows XP)
- Change: changed auto-update server with ability to download the latest version of CoD2x
CoD2x V1 Test 1
- Fix: black screen on startup - caused by missing microphone / sound device
- Improvement: windowed mode (now forced, will be configurable in the future)
- Change: Dialog "Run in safe mode?" is removed
- Change: Cvar 'com_maxFps' limited from 125 to 250
- Change: New text in the console to indicate that CoD2x is loaded