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Doc/module style doc blocks for examples (bevyengine#4438)
# Objective Provide a starting point for bevyengine#3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
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//! Displays a single [`Sprite`], created from an image. | ||
use bevy::prelude::*; | ||
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fn main() { | ||
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//! A simple 3D scene with light shining over a cube sitting on a plane. | ||
use bevy::prelude::*; | ||
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fn main() { | ||
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//! Loads and renders a glTF file as a scene. | ||
use bevy::prelude::*; | ||
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fn main() { | ||
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//! Plays animations from a skinned glTF. | ||
use bevy::prelude::*; | ||
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fn main() { | ||
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//! An example that shows how to handle drag and drop of files in an app. | ||
use bevy::prelude::*; | ||
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fn main() { | ||
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//! An empty application (does nothing) | ||
use bevy::prelude::*; | ||
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fn main() { | ||
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//! An empty application with default plugins. | ||
use bevy::prelude::*; | ||
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fn main() { | ||
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