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UE.SPAT

v.0.3 - 26.08.2020

Max 8.1.5


General configuration

Unreal

add unreal source code into your project. Use BPSpatSound to place a new audio file, BPSpatRoom to place a new room.

Max

Soundfiles must be placed into ue.spat/audio

Start MAIN.maxpat, don't forget to add ue.spat folder in Max File Preferences. Select configuration and click the button. Configure audio in Max : buffersize and IOVS tested with 256.

Loudspeaker configuration

Ambidecodertoolbox is used to generate speaker configuration. Please install it.

Use ue_speaker.m as a template to configure your speaker, then compile using GNU Octave. You need 5 channels minimum.

The output file is a .dsp file, please rename it ue.speaker.dsp

Edit ue.speaker.dsp

Please consider the following variables :

`decoder_type` : 1 is full band decoder, 2 is for using with a separate subwoofer.

Compile with Faust : faust2max6 ue.speaker.dsp

Put ue.speaker.mxo in ue.spat/externals

Ambisonic conventionning

component ordering : ACN

normalisation : N3D

OSC conventionning

/source <instance> <cue> <location X> <location Y> <location Z> <name> <volume> <fade in> <fade out> <innerRadius> <fallofDistance>

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max footprint of unreal sound map

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