A simple script for storing data :)
There are two types of datastores: shared and not shared.
- Shared datastores does not belong to a specific user, Example: police armory
- None-shared datastores are created for every user in the server. They are created in db when player is loaded, Example: property (weapons, dressing).
An datastore must be configured in the database before using it. Don't forget to run a server restart afterwards (you can alternative restart the script and relog all clients)
name |
label |
shared |
---|---|---|
name of the datastore | label of the datastore (not used) | is the datastore shared with others? (boolean either 0 or 1 ) |
TriggerEvent('esx_datastore:getSharedDataStore', 'police', function(store)
local weapons = store.get('weapons') or {}
table.insert(weapons, {name = 'WEAPON_PUMPSHOTGUN', ammo = 50})
store.set('weapons', weapons)
end)
TriggerEvent('esx_datastore:getDataStore', 'property', 'steam:0123456789', function(store)
local dressing = store.get('dressing') or {}
end)
esx_datastore - Datastore for ESX-Framework
Copyright (C) 2015-2023 Jérémie N'gadi
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.