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Fix serious building issues due to merging without passing CI 😅 #238

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@k0T0z k0T0z commented Aug 13, 2024

Hello @RobertBColton,

Here are the changes that solve all building problems, now, RGM can be built without problems.

This PR won't work without the changes in enigma-dev/enigma-dev#2399.

Fixed:

  • Fixed the build system link error by adding absl find command.
  • Fixed all building errors.
  • Improved the whole build system with ENIGMA's one as well.
  • Added the nodeeditor dependency in the build system and as a submodule for Procedural Fragment Shader Generation Using Classic Machine Learning enigma-dev#2390.
  • Added VisualShader starter codes.
  • Fixed emake doesn't able to launch using QProcess.
  • Fixed the running functionalities of a game.

@k0T0z k0T0z marked this pull request as ready for review August 19, 2024 10:03
@@ -116,7 +116,8 @@ RoomEditor::RoomEditor(MessageModel* model, QWidget* parent) : BaseEditor(model,

// This updates all the model views in the event of a sprite is changed
connect(MainWindow::resourceMap, &ResourceModelMap::DataChanged, this, [this]() {
_ui->entitiesListView->reset();
// _ui->entitiesListView->reset();
_ui->elementsListView->reset();
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@RobertBColton There is no entitiesListView in the ui file, I found elementsListView instead.

@k0T0z k0T0z marked this pull request as draft August 19, 2024 10:42
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2 participants