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Fix serious building issues due to merging without passing CI 😅 #238
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k0T0z
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RobertBColton
approved these changes
Aug 13, 2024
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
…install manually Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Co-authored-by: Robert Colton <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
k0T0z
commented
Aug 19, 2024
@@ -116,7 +116,8 @@ RoomEditor::RoomEditor(MessageModel* model, QWidget* parent) : BaseEditor(model, | |||
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// This updates all the model views in the event of a sprite is changed | |||
connect(MainWindow::resourceMap, &ResourceModelMap::DataChanged, this, [this]() { | |||
_ui->entitiesListView->reset(); | |||
// _ui->entitiesListView->reset(); | |||
_ui->elementsListView->reset(); |
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@RobertBColton There is no entitiesListView
in the ui file, I found elementsListView
instead.
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
4 tasks
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
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Hello @RobertBColton,
Here are the changes that solve all building problems, now, RGM can be built without problems.
This PR won't work without the changes in enigma-dev/enigma-dev#2399.
Fixed:
find
command.nodeeditor
dependency in the build system and as a submodule for Procedural Fragment Shader Generation Using Classic Machine Learning enigma-dev#2390.emake
doesn't able to launch usingQProcess
.