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Google Summer of Code 2024 - Final Evaluation: Procedural Fragment Shader Generation Using Classic Machine Learning #237
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Signed-off-by: Saif Kandil <[email protected]>
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… to the light again Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
…7466ab) Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
…compileStatus_changed(bool)' warning, improved the buildsystem by sending the ENIGMA_DIR var to the C++ level as a define, and improved the nodeeditor submodule Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
… a Stacked layout as I was unable to pass the mouse events to buttons and the scene at the same time Signed-off-by: Saif Kandil <[email protected]>
…V layout to switch for a tree layout (the Add Node button is now under the scene tree which is more convenient, yaay) Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
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Signed-off-by: Saif Kandil <[email protected]>
…done Signed-off-by: Saif Kandil <[email protected]>
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…nts and bug fixes
…ict with the VisualShader class
…nts and bug fixes
…aphics System in the future
…ion type that requires changing the number of ports
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This is the complement of #2399 and #2397.
TODO:
References