Virtual Reality Server (Java)
If you own a VR helmet, this allowes you to connect to a native VR client.
There are two components.
- The VR server (java) who serves the 3D models and Textures and everything.
- The VR client (native 32bit) who is available on Steam to serve the Models.
The communication between those two components is done using a TCP connection (socket).
The folowing execution order must be respected.
- You have to start the server (java).
- You have to start the client (native x32).
- The client asks for basic informations (like title of the native window).
- The Server reports the title of the native window.
- The client asks if any Models should be served by the server.
- The server transports 3d Models and textures to the client.
- The client show the Models having the textures.
- You close the Client
- You close the Server (optional).