Skip to content

Commit

Permalink
Correct stack offsets and verified code
Browse files Browse the repository at this point in the history
Tested with various stack sizes, output sizes, and generators.
  • Loading branch information
cwoffenden committed Oct 28, 2024
1 parent 5b65dcf commit c98adcf
Showing 1 changed file with 34 additions and 23 deletions.
57 changes: 34 additions & 23 deletions src/audio_worklet.js
Original file line number Diff line number Diff line change
Expand Up @@ -40,10 +40,16 @@ function createWasmAudioWorkletProcessor(audioParams) {
this.samplesPerChannel = opts['sc'];

// Create up-front as many typed views for marshalling the output data as
// may be required (with an arbitrary maximum of 16, for the case where a
// may be required (with an arbitrary maximum of 10, for the case where a
// multi-MB stack is passed), allocated at the *top* of the worklet's
// stack (and whose addresses are fixed).
this.maxBuffers = Math.min(((Module['sz'] - /*stack guards?*/ 16) / (this.samplesPerChannel * 4)) | 0, /*sensible limit*/ 16);
// stack (and whose addresses are fixed). The 'minimum alloc' firstly
// stops STACK_OVERFLOW_CHECK failing (since the stack will be full, and
// 16 being the minimum allocation size due to alignments) and leaves room
// for a single AudioSampleFrame as a minumum.
this.maxBuffers = Math.min(((Module['sz'] - /*minimum alloc*/ 16) / (this.samplesPerChannel * 4)) | 0, /*sensible limit*/ 10);
#if ASSERTIONS
console.assert(this.maxBuffers > 0, `AudioWorklet needs more stack allocating (at least ${this.samplesPerChannel * 4})`);
#endif
// These are still alloc'd to take advantage of the overflow checks, etc.
var oldStackPtr = stackSave();
var viewDataIdx = stackAlloc(this.maxBuffers * this.samplesPerChannel * 4) >> 2;
Expand Down Expand Up @@ -77,7 +83,6 @@ function createWasmAudioWorkletProcessor(audioParams) {
stackMemoryNeeded = (numInputs + numOutputs) * {{{ C_STRUCTS.AudioSampleFrame.__size__ }}},
oldStackPtr = stackSave(),
inputsPtr, outputsPtr, paramsPtr,
outputDataPtr,
didProduceAudio, paramArray;

// Calculate how much stack space is needed
Expand All @@ -91,14 +96,18 @@ function createWasmAudioWorkletProcessor(audioParams) {
#endif

// Allocate the necessary stack space (dataPtr is always in bytes, and
// advances as space for structs as data is taken, but note the switching
// between bytes and indices into the various heaps, usually in 'k').
dataPtr = stackAlloc(stackMemoryNeeded);
// advances as space for structs and data is taken, but note the switching
// between bytes and indices into the various heaps, usually in 'k'). This
// will be 16-byte aligned (from _emscripten_stack_alloc()), as were the
// output views, so we round up and advance the required bytes to ensure
// the addresses all work out at the end.
i = (stackMemoryNeeded + 15) & ~15;
dataPtr = stackAlloc(i) + (i - stackMemoryNeeded);

// Copy input audio descriptor structs and data to Wasm
inputsPtr = dataPtr;
k = inputsPtr >> 2;
dataPtr += numInputs * {{{ C_STRUCTS.AudioSampleFrame.__size__ }}};
k = inputsPtr >> 2;
for (i of inputList) {
// Write the AudioSampleFrame struct instance
HEAPU32[k + {{{ C_STRUCTS.AudioSampleFrame.numberOfChannels / 4 }}}] = i.length;
Expand All @@ -114,8 +123,8 @@ function createWasmAudioWorkletProcessor(audioParams) {

// Copy parameters descriptor structs and data to Wasm
paramsPtr = dataPtr;
k = paramsPtr >> 2;
dataPtr += numParams * {{{ C_STRUCTS.AudioParamFrame.__size__ }}};
k = paramsPtr >> 2;
for (i = 0; paramArray = parameters[i++];) {
// Write the AudioParamFrame struct instance
HEAPU32[k + {{{ C_STRUCTS.AudioParamFrame.length / 4 }}}] = paramArray.length;
Expand All @@ -126,13 +135,11 @@ function createWasmAudioWorkletProcessor(audioParams) {
dataPtr += paramArray.length*4;
}

// Copy output audio descriptor structs to Wasm
// Copy output audio descriptor structs to Wasm (not that dataPtr after
// the struct offsets should now be 16-byte aligned).
outputsPtr = dataPtr;
k = outputsPtr >> 2;
dataPtr += numOutputs * {{{ C_STRUCTS.AudioSampleFrame.__size__ }}};
#if ASSERTIONS
outputDataPtr = dataPtr;
#endif
k = outputsPtr >> 2;
for (i of outputList) {
// Write the AudioSampleFrame struct instance
HEAPU32[k + {{{ C_STRUCTS.AudioSampleFrame.numberOfChannels / 4 }}}] = i.length;
Expand All @@ -144,23 +151,27 @@ function createWasmAudioWorkletProcessor(audioParams) {
}

#if ASSERTIONS
// TODO: addresses are now wrong
k = outputDataPtr;
for (i = outputViewsNeeded - 1; i >= 0; i--) {
console.assert(this.outputViews[i].byteOffset == k, 'Internal error in addresses of the output array views');
k += bytesPerChannel;
// If all the maths worked out, we arrived at the original stack address
console.assert(dataPtr == oldStackPtr, `AudioWorklet stack missmatch (audio data finishes at ${dataPtr} instead of ${oldStackPtr})`);
// Sanity check the output view addresses
if (numOutputs) {
k = dataPtr - bytesPerChannel;
for (i = 0; i < outputViewsNeeded; i++) {
console.assert(k == this.outputViews[i].byteOffset, 'AudioWorklet internal error in addresses of the output array views');
k -= bytesPerChannel;
}
}
#endif

// Call out to Wasm callback to perform audio processing
if (didProduceAudio = this.callbackFunction(numInputs, inputsPtr, numOutputs, outputsPtr, numParams, paramsPtr, this.userData)) {
// Read back the produced audio data to all outputs and their channels.
// The 'outputViews' are subarray views into the heap, each with the
// correct offset and size to be copied directly into the output.
k = 0;
// The preallocated 'outputViews' already have the correct offsets and
// sizes into the stack (recall from the ctor that they run backwards).
k = outputViewsNeeded - 1;
for (i of outputList) {
for (j of i) {
j.set(this.outputViews[k++]);
j.set(this.outputViews[k--]);
}
}
}
Expand Down

0 comments on commit c98adcf

Please sign in to comment.