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Update sampler along with texture on wgpu backend (#5122)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> * Closes #5121 * [x] I have followed the instructions in the PR template This unifies the code paths in `update_texture` somewhat, so that the texture sampler and bind group are always replaced. Not sure whether removing and reinserting the texture from and into the `textures` map, or creating a new bind group, has much of a performance impact. An alternative, as described in #5121, would be to split the functionality for updating a texture's data from updating its options, so that we don't have to unconditionally update the bind group (or do something like store the options to check if they're changed).
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