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v0.99.3

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@Atrix256 Atrix256 released this 22 Nov 16:45
· 15 commits to main since this release
  • Using multiple ray gen nodes in a graph with different root signatures is ok now.
    • It used to throw all ray tracing shaders into the shader table which made problems when there were incompatible root signatures inolved.
    • Now it only includes the shaders actually used by the ray gen node when making a shader table for that node.
  • You can use multiple miss shaders in a ray gen node now.
    • The lookup function for translating miss shader names to indices had broken logic.
  • @IvarPD
    • Updated OpenFBX and improved the FBX importer to acknowledge multiple materials in a single mesh.
    • If you run the viewer with "-renderdoc", a renderdoc capture button shows up. Disabled by default because this disables raytracing.