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Robert Uhl edited this page May 11, 2016 · 9 revisions

Offensive spells to use while hunting.

Cambrinth is not used for these spells.

Supported options:

  • skill: The skill this spell trains; combat-trainer prioritizes skills with lower field exp
  • name: The spell name
  • abbrev: The spell abbreviation, or spell name if it does not have an abbreviation
  • mana: The amount to harness (via attunement)
  • expire: Text which will trigger recasting the spell
  • harmless: Indicates the spell is can be cast while dancing
  • cast: Custom action to output instead of 'cast'
  • after-message: Action to take after the spell has been cast
  • after-matches: Text to watch for which indicates completion of the action
  • cyclic: Whether or not the spell is a cyclic
  • 'prep_type': Override the default behavior that choices to use tar or pre based on TM or Debil spell.

Basic example

This would prep Fists of Faenella (FF) with 12 mana harnessed. The spell would be cast repeatedly unless your Targeted Magic skill is locked or you are dancing.

- skill: Targeted Magic
  name: Fists of Faenella
  abbrev: FF
  mana: 12

Recast when an expiration message is seen

This would prep Devolve (DE) with 14 mana harnessed. The spell would only be cast again when which evaporate quickly into the air is seen. Since this spell is marked as harmless, it can be cast while dancing.

- skill: Debilitation
  name: Devolve
  abbrev: DE
  mana: 14
  expire: which evaporate quickly into the air
  harmless: true

Cyclic offensive spell

This would prep Damaris' Lullaby (DALU) with 6 mana harnessed. The spell would not be cast again since it is marked as a cyclic.

- skill: Debilitation
  name: Damaris' Lullaby
  abbrev: DALU
  mana: 6
  cyclic: true
  expire: this is a cyclic
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