Releases: eigeen/more-auto-shoutouts
Releases · eigeen/more-auto-shoutouts
v0.2.0
特性:
- 支持单个动作内的多个伤害数据统计
- 所有内部实现全部采用async/await异步
- 单个trigger的执行转为创建异步任务,支持内部长时间阻塞
- 由于主动式伤害收集模式的实现,现在可以检查伤害为0的情况
Break Changes:
- 原配置文件
trigger_on.damage
条件取消,由check.damage
替代 - 具体参考新配置文件样例
旧配置:
# 旧配置
[[trigger]]
action_mode = "sequential_all"
[trigger.trigger_on.damage]
value = { gt = 200 }
[[trigger.check]]
weapon_type.value = 0
[[trigger.check]]
fsm.value = { target = 3, id = 137 }
[[trigger.action]]
cmd = "SendChatMessage"
param = "强击真三蓄!造成了{{damage}}伤害"
新配置:
# 新配置
[[trigger]]
action_mode = "sequential_all"
name = "大剑强击真三蓄"
[trigger.trigger_on.fsm]
new = { target = 3, id = 137 }
[[trigger.check]]
weapon_type.value = 0
[[trigger.check]]
[trigger.check.damage]
damage = { gt = 0 }
fsm = { target = 3, id = 137 }
timeout = 1000
[[trigger.action]]
cmd = "SendChatMessage"
param = "强击真三蓄!造成了{{damage}}伤害"
# 新配置
[[trigger]]
action_mode = "sequential_all"
name = "太刀登龙成功"
[trigger.trigger_on.fsm]
new = { target = 3, id = 92 }
[[trigger.check]]
weapon_type.value = 3
# 伤害收集&检查条件
# 当你在Action中需要使用{{damage}}时,
# 即使不需要判断伤害,也必须要使用trigger.check.damage
# 否则上下文获取不到伤害值,无法正常打印伤害
[[trigger.check]]
[trigger.check.damage]
damage = { gt = 0 }
fsm = { target = 3, id = 92 }
timeout = 2000
[[trigger.action]]
cmd = "SendChatMessage"
param = "*太刀登龙造成伤害{{damage}}"