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css_peace / first warden mute #69
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01d159a
Add team switch listener, fix log assignment (#40) (#41)
MSWS decf532
css_peace / first warden assigned mute
invalid-email-address f666467
added css_peace command cooldown / code cleanup
invalid-email-address b2fc6bd
css_peace cooldown added\nrevamped half of the system\nadded a flag c…
invalid-email-address 2fa50af
API documentation
invalid-email-address 4c5d809
readonly on notification classes prefixes
invalid-email-address 1981bfa
Code overhaul
invalid-email-address b048cf4
remove code repetition
invalid-email-address 535ccdf
fix
invalid-email-address fa4c17d
more logic fixes..
invalid-email-address a523859
tweaks
invalid-email-address e9b9fad
Merge branch 'dev' into mute-system
P250 fffe439
logic fixes
invalid-email-address bf043bd
Merge branch 'mute-system' of https://github.com/P250/Jailbreak into …
invalid-email-address eff7b35
admins can speak over peacemute
invalid-email-address 2dda935
tiny thing?
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Original file line number | Diff line number | Diff line change |
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using Jailbreak.Formatting.Base; | ||
using Jailbreak.Formatting.Logistics; | ||
using Jailbreak.Formatting.Views; | ||
using static Jailbreak.English.Warden.WardenNotifications; | ||
using static Jailbreak.English.Generic.GenericCommandNotifications; | ||
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namespace Jailbreak.English.Warden; | ||
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// todo add player name in notification and style it with colour | ||
public class WardenPeaceNotifications : IWardenPeaceNotifications, ILanguage<Formatting.Languages.English> | ||
{ | ||
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public IView PLAYERS_MUTED_VIACMD => | ||
new SimpleView { WARDEN_PREFIX, "Prisoners and Guards are silenced for 10 seconds." }; | ||
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public IView PLAYERS_UNMUTED_VIACMD => | ||
new SimpleView { WARDEN_PREFIX, "Prisoners and Guards can speak again."}; | ||
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public IView PRISONERS_MUTED_STARTROUND => | ||
new SimpleView { GENERIC_PREFIX, "Prisoners are muted for 45 seconds."}; | ||
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public IView PRISONERS_UNMUTED_STARTROUND => | ||
new SimpleView { GENERIC_PREFIX, "Prisoners can speak again." }; | ||
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public IView PLAYERS_MUTED_FIRSTWARDEN => | ||
new SimpleView { GENERIC_PREFIX, "Prisoners and Guards are automatically silenced for 10 seconds."}; | ||
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public IView PLAYERS_UNMUTED_FIRSTWARDEN => | ||
new SimpleView { GENERIC_PREFIX, "Prisoners and Guards can speak again." }; | ||
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public IView PLAYERS_WARDEN_DIED => | ||
new SimpleView { GENERIC_PREFIX, "Warden is dead. Players can speak again." }; | ||
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public IView PLAYERS_UNMUTED_ADMINCMD => | ||
new SimpleView { GENERIC_PREFIX, "An admin has removed the warden mute." }; | ||
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public IView PLAYERS_UNMUTED_ROUNDEND => | ||
new SimpleView { GENERIC_PREFIX, "All players unmuted due to round end." }; | ||
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public IView CSS_PEACE_COOLDOWN(float cooldownTime) | ||
{ | ||
return new SimpleView { GENERIC_PREFIX, $"You\'re on cooldown for {Math.Ceiling(cooldownTime)} second{((Math.Ceiling(cooldownTime) == 1) ? "." : "s." )}" }; | ||
} | ||
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} |
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74 changes: 74 additions & 0 deletions
74
mod/Jailbreak.Warden/Commands/WardenPeaceCommandsBehavior.cs
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can you add a cooldown to the command? |
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Original file line number | Diff line number | Diff line change |
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using CounterStrikeSharp.API.Core.Attributes.Registration; | ||
using CounterStrikeSharp.API.Core; | ||
using CounterStrikeSharp.API.Modules.Commands; | ||
using Jailbreak.Public.Behaviors; | ||
using Jailbreak.Public.Mod.Warden; | ||
using Jailbreak.Public.Mod.Plugin; | ||
using Jailbreak.Warden.Global; | ||
using Jailbreak.Formatting.Views; | ||
using Jailbreak.Formatting.Extensions; | ||
using static Jailbreak.Public.Mod.Warden.PeaceMuteOptions; | ||
using CounterStrikeSharp.API.Modules.Admin; | ||
using CounterStrikeSharp.API.Modules.Utils; | ||
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namespace Jailbreak.Warden.Commands; | ||
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public class WardenPeaceCommandsBehavior : IPluginBehavior | ||
{ | ||
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private readonly IWardenPeaceService _peaceService; | ||
private readonly IWardenPeaceNotifications _wardenPeaceNotifications; | ||
private readonly IEventsService _eventsService; | ||
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private DateTime _lastUsedTime; | ||
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public WardenPeaceCommandsBehavior(IWardenPeaceService peaceService, IEventsService eventsService, IWardenPeaceNotifications wardenPeaceNotifications) | ||
{ | ||
_peaceService = peaceService; | ||
_eventsService = eventsService; | ||
_wardenPeaceNotifications = wardenPeaceNotifications; | ||
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Func<bool> wardenDeathCallback = () => | ||
{ | ||
_peaceService.UnmutePrevMutedAlivePlayers(MuteReason.WARDEN_DIED, CsTeam.Terrorist, CsTeam.CounterTerrorist); | ||
return true; | ||
}; | ||
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_eventsService.RegisterEventListener("warden_death_event", wardenDeathCallback); | ||
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} | ||
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[ConsoleCommand("css_peace", "Gives everybody some peace of mind by muting Prisoners/Guards for 10 seconds (warden is exempt from this).")] | ||
[CommandHelper(0, "", CommandUsage.CLIENT_ONLY)] | ||
public void Command_Peace(CCSPlayerController? invoker, CommandInfo command) | ||
{ | ||
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if (invoker == null) return; | ||
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// we only want the warden OR ADMIN to be able to run this! | ||
if (!_peaceService.IsWarden(invoker) || !AdminManager.PlayerHasPermissions(invoker, "@css/generic")) return; | ||
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// we still need if css_peace command mute is active in a team because it may have ended because of various things but the cooldown wouldn't have expired yet. | ||
if (_peaceService.IsMuteActiveInTeam(CsTeam.CounterTerrorist) && (DateTime.Now - _lastUsedTime).Seconds < WardenPeaceBehaviour._commandMuteTime) | ||
{ | ||
_wardenPeaceNotifications.CSS_PEACE_COOLDOWN(WardenPeaceBehaviour._commandMuteTime - (DateTime.Now - _lastUsedTime).Seconds).ToAllChat(); | ||
return; | ||
} | ||
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PeaceMuteOptions options = new PeaceMuteOptions(MuteReason.CSS_PEACE, WardenPeaceBehaviour._commandMuteTime, CsTeam.Terrorist, CsTeam.CounterTerrorist); | ||
_peaceService.PeaceMute(options); | ||
_lastUsedTime = DateTime.Now; | ||
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} | ||
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[ConsoleCommand("css_unpeace", "Lets the admins remove the warden mute.")] | ||
[CommandHelper(0, "", CommandUsage.CLIENT_ONLY)] | ||
[RequiresPermissionsOr("@css/ban", "@css/kick", "@css/generic")] | ||
public void Command_UnPeace(CCSPlayerController? invoker, CommandInfo command) | ||
{ | ||
if (invoker == null) return; | ||
// this does nothing to teams that don't have any mutes, see the documentation for UnmutePrevMutedPlayers | ||
_peaceService.UnmutePrevMutedAlivePlayers(MuteReason.ADMIN_REMOVED_PEACEMUTE, CsTeam.Terrorist, CsTeam.CounterTerrorist, CsTeam.Spectator, CsTeam.None); | ||
} | ||
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} |
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I should make make it readonly for all of them :P