Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix inconsistent color applications #298

Merged
merged 2 commits into from
Aug 29, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions mod/Jailbreak.Rebel/RebelManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -125,8 +125,8 @@ private float getRebelTimePercentage(CCSPlayerController player) {
private Color getRebelColor(CCSPlayerController player) {
var percent = getRebelTimePercentage(player);
var percentRgb = 255 - (int)Math.Round(percent * 255.0);
var color = Color.FromArgb(254, 255, percentRgb, percentRgb);
if (percent <= 0) color = Color.FromArgb(254, 255, 255, 255);
var color = Color.FromArgb(255, 255, percentRgb, percentRgb);
if (percent <= 0) color = Color.White;

return color;
}
Expand Down
4 changes: 2 additions & 2 deletions mod/Jailbreak.SpecialDay/SpecialDays/SpeedrunDay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -686,7 +686,7 @@ private void endRound() {
Msg.PlayerWon(winner).ToAllChat();

foreach (var loser in losers) {
loser.SetColor(Color.FromArgb(254, Color.White));
loser.SetColor(Color.White);
if (CV_TELEPORT_TYPE.Value == 1)
loser.Teleport(winner);
else if (CV_TELEPORT_TYPE.Value == 2) winner.Teleport(loser);
Expand All @@ -696,7 +696,7 @@ private void endRound() {
if (CV_WINNER_DAMAGEABLE.Value) EnableDamage(winner);

Plugin.DeregisterEventHandler<EventItemPickup>(OnPickup);

foreach (var weapon in CV_LOSERS_WEAPONS.Value.Split(','))
foreach (var loser in losers)
loser.GiveNamedItem(weapon);
Expand Down
27 changes: 5 additions & 22 deletions mod/Jailbreak.Warden/Global/WardenBehavior.cs
Original file line number Diff line number Diff line change
Expand Up @@ -115,13 +115,7 @@ public bool TrySetWarden(CCSPlayerController controller) {

HasWarden = true;
Warden = controller;

if (Warden.Pawn.Value != null) {
Warden.Pawn.Value.RenderMode = RenderMode_t.kRenderTransColor;
Warden.Pawn.Value.Render = Color.FromArgb(254, 0, 0, 255);
Utilities.SetStateChanged(Warden.Pawn.Value, "CBaseModelEntity",
"m_clrRender");
}
Warden.SetColor(Color.Blue);

locale.NewWarden(Warden).ToAllChat().ToAllCenter();

Expand Down Expand Up @@ -204,11 +198,8 @@ public bool TryRemoveWarden(bool isPass = false) {
HasWarden = false;

if (Warden != null && Warden.Pawn.Value != null) {
Warden.Clan = "";
Warden.Pawn.Value.RenderMode = RenderMode_t.kRenderTransColor;
Warden.Pawn.Value.Render = Color.FromArgb(254, 255, 255, 255);
Utilities.SetStateChanged(Warden.Pawn.Value, "CBaseModelEntity",
"m_clrRender");
Warden.Clan = "";
Warden.SetColor(Color.White);
Utilities.SetStateChanged(Warden, "CCSPlayerController", "m_szClan");
var ev = new EventNextlevelChanged(true);
ev.FireEvent(false);
Expand Down Expand Up @@ -310,12 +301,8 @@ private void processWardenDeath() {
private void unmarkPrisonersBlue() {
foreach (var player in bluePrisoners) {
if (!player.IsReal()) continue;
var pawn = player.Pawn.Value;
if (pawn == null) continue;
if (ignoreColor(player)) continue;
pawn.RenderMode = RenderMode_t.kRenderNormal;
pawn.Render = Color.FromArgb(254, 255, 255, 255);
Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
player.SetColor(Color.White);
}

bluePrisoners.Clear();
Expand All @@ -326,11 +313,7 @@ private void markPrisonersBlue() {
if (!player.IsReal() || player.Team != CsTeam.Terrorist) continue;
if (ignoreColor(player)) continue;

var pawn = player.Pawn.Value;
if (pawn == null) continue;
pawn.RenderMode = RenderMode_t.kRenderTransColor;
pawn.Render = Color.FromArgb(254, 0, 0, 255);
Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
player.SetColor(Color.Blue);

bluePrisoners.Add(player);
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -55,8 +55,8 @@ private void setSpecialColor(CCSPlayerController player, bool hasSt) {
if (!player.IsValid || player.Pawn.Value == null) return;

var color = hasSt ?
Color.FromArgb(254, 0, 255, 0) :
Color.FromArgb(254, 255, 255, 255);
Color.FromArgb(255, 0, 255, 0) :
Color.FromArgb(255, 255, 255, 255);

player.Pawn.Value.RenderMode = RenderMode_t.kRenderTransColor;
player.Pawn.Value.Render = color;
Expand Down
Loading