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Dev #18

Merged
merged 38 commits into from
Feb 5, 2024
Merged

Dev #18

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bfd359b
Bump version
MSWS Feb 3, 2024
4986723
Add rebel module
MSWS Feb 3, 2024
b18462c
Bump version (#7) (#8)
MSWS Feb 3, 2024
beeeb24
Add rebel module (#9)
MSWS Feb 3, 2024
b08f51b
Merge feat/rebel
MSWS Feb 3, 2024
fa6987f
Merge branch 'dev' of https://github.com/edgegamers/Jailbreak into dev
MSWS Feb 3, 2024
f47f249
Fix dict functions, add repeat flag
MSWS Feb 3, 2024
53fd5e9
Fix types
MSWS Feb 3, 2024
0cdae59
Debug color
MSWS Feb 3, 2024
f4518b1
Properly round
MSWS Feb 3, 2024
88345fd
Fix color
MSWS Feb 3, 2024
2497052
Update locale
MSWS Feb 3, 2024
8827199
Dialects are not languages
MSWS Feb 3, 2024
4a11976
Update state
MSWS Feb 3, 2024
5090e33
Fix color delay
MSWS Feb 3, 2024
cabb831
Fix warden coloring
MSWS Feb 3, 2024
36dcbae
Bump version
MSWS Feb 4, 2024
6e33cec
Remove debug
MSWS Feb 4, 2024
5d4051d
Merge branch 'main' into dev
MSWS Feb 4, 2024
3bb78f0
Merge rebel
MSWS Feb 4, 2024
641dc85
Start work on warden laser (#13)
MSWS Feb 4, 2024
c8c8b87
Merge wardenlaser
MSWS Feb 4, 2024
262669e
Merge wardenlaser
MSWS Feb 4, 2024
971e93e
Feat/logs (#14)
MSWS Feb 4, 2024
a4caf4e
Feat/warden laser (#15)
MSWS Feb 4, 2024
ff1a930
merge logs
MSWS Feb 4, 2024
9c1afe2
Merge
MSWS Feb 4, 2024
cd8f1e7
Fix circular dependency
MSWS Feb 4, 2024
5c972c4
Log more things
MSWS Feb 4, 2024
58b869a
Bump version
MSWS Feb 4, 2024
1e678cb
Merge branch 'main' into dev
MSWS Feb 4, 2024
f06ead9
Remove Z axis check
MSWS Feb 4, 2024
2d83ad2
Add connection checks
MSWS Feb 5, 2024
314f35f
Merge branch 'dev' of https://github.com/edgegamers/Jailbreak into dev
MSWS Feb 5, 2024
556de04
Merge branch 'main' into dev
MSWS Feb 5, 2024
aa766b9
I am a dumbass
MSWS Feb 5, 2024
029f1af
Merge branch 'dev' of https://github.com/edgegamers/Jailbreak into dev
MSWS Feb 5, 2024
1cf0cc5
Merge branch 'main' into dev
MSWS Feb 5, 2024
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2 changes: 1 addition & 1 deletion public/Jailbreak.Public/Extensions/PlayerExtensions.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public static bool IsReal(this CCSPlayerController player)
{
// Do nothing else before this:
// Verifies the handle points to an entity within the global entity list.
if (!player.IsReal())
if (!player.IsValid)
return false;

if(player.Connected != PlayerConnectedState.PlayerConnected)
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