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Description change #34

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wants to merge 943 commits into from
Closed

Description change #34

wants to merge 943 commits into from

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Myst0712
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…e with guildmates > Complete Easy, Normal, and Hard Mode with guildmates or Extreme Mode with guildmates
…title you were going to unlock

feat: added title token display
… 50k damage on 4k/6k health shows 50k but records only 2k
 - Halved damage
 - Halved split cooldown
 - Lowered health
 - Current: Wounding Strike M2 "Lustful Strike" Energy cost -20. Wounding Strike now hits up to 3 enemies. Strikes deal 30% more damage while Blood Lust is active.
 - Change: Wounding Strike M2 "Lustful Strike" Energy cost -20. Wounding Strike now hits up to 2 enemies. Strikes deal 20% more damage while Blood Lust is active.
 - Current: Wounding Strike M2 "Shredding Strike" Energy cost -20. Wounding Strike now hits up to 3 enemies. Strikes will ignore 100% of enemies resistance while Intervene is in use (except for bosses).
 - Change: Wounding Strike M2 "Shredding Strike" Energy cost -20. Wounding Strike now hits up to 2 enemies. Strikes will ignore 100% of enemies resistance (except for bosses).
 - M1: 30% > 35% dmg reduced
 - Current: Intervene M2 "Interference" Remove the cast, break and damage range limit on Intervene. Upon casting Intervene, the caster and ally gain a speed increase of 20% for the duration.
 - Change: Intervene M2 "Interference" Remove the cast, break and damage range limit on Intervene. Upon casting Intervene, the caster and ally gain a 25% speed increase as well as 15% resistance shred for the duration.
 - Current: Last Stand M2 "Enduring Defense" +20% Cooldown Reduction. Double the radius of Last Stand and shred 15% of all enemies damage resistance when activated (excluding bosses
 - Change: Last Stand M2 "Enduring Defense" +20% Cooldown Reduction. Double the radius of Last Stand and shred 15% of all enemies damage resistance when activated (excluding bosses). For the duration of Last Stand, Seismic Wave and Ground Slam cooldowns' are reduced by 50% and Seismic Wave's energy cost is reduced to 30.
 - Current: Poisonous Hex M2 "Baneful Hex" Increase the number of enemies hit (pierced) by Hex Fangs by 4. Increase Poisonous Hex damage by 20%.
 - Change: Poisonous Hex M2 "Baneful Hex" Increase damage by 35% and increase rate of Hex stack damage to every 1s.
 - Current: Sanctuary M2 "Asylum" For the duration of Sanctuary, reduce the cooldown of Guardian Beam by 33% while Sanctuary is active. Additionally, increase the shield provided to allies by 15%.
 - Change: Sanctuary M2 "Asylum" For the duration of Sanctuary, reduce the cooldown of Guardian Beam by 45% while Sanctuary is active. Additionally, increase the shield provided to allies by 15%.
 - Current: Sanctified Beacon M2 "Shadow Garden" Beacon of Shadow's radius is doubled, the 8 blocks added will provide healing to allies equal to 2.5% of their max hp every second for 10s.
 - Change: Sanctified Beacon M2 "Shadow Garden" Beacon of Shadow's radius is doubled, allies within the radius will have their crit multiplier increased by 15%.
 - Current: Divine Blessing M2 "Dampened Descent" Upon cast, all allies within the radius will have their current Merciful Hex duration reset. These reset stacks of Merciful Hex will be boosted by Divine Blessing. Additionally, reduce the cooldown of Ray of Light by 33% while Divine Blessing is active.
 - Change: Divine Blessing M2 "Dampened Descent" Upon cast, all allies within the radius will have their current Merciful Hex duration reset. These reset stacks of Merciful Hex will be boosted by Divine Blessing. Additionally, reduce the cooldown of Ray of Light by 45% while Divine Blessing is active.
 - Current: Fireball M2 “Volatile Flames” Fires 2 projectiles. Direct-hits apply the IGNITE status. IGNITION: Direct-hit enemies will explode after 2s dealing 250-450 true damage to nearby enemies.
 - Change: Fireball M2 “Volatile Flames” Fires 2 projectiles. Direct-hits apply the IGNITE status. IGNITION: Direct-hit enemies will explode after 1s dealing 450-650 true damage to nearby enemies.
ebicep and others added 28 commits January 23, 2024 21:48
…WOUNDED will take 30% more damage and enemies killed by Seismic Wave will reduce the cooldown of Last Stand by 1s.
…times every 2s after initial - m2 replace kb with stun
… +10% more dmg, added double radius + 1 more ally healed
…it by Sanctifying Ring will heal the Protector for 15% of the damage dealt - added For every enemy hit reduce the cooldown of Holy Radiance by 0.2s.
…ock radius + changed giver emitting mini radiances to all marked allies emitting
@@ -116,7 +124,7 @@
energyTarget.addSpeedModifier(wp, "CRUSADER MARK", 40, 20, "BASE"); // 20 ticks
}

energyGivenToPlayers += energyTarget.addEnergy(wp, name, energyGiven);
energyGivenToPlayers += energyTarget.addEnergy(wp, name, energyGiven + (pveMasterUpgrade2 && crit ? 5 : 0));

Check failure

Code scanning / CodeQL

Implicit narrowing conversion in compound assignment High

Implicit cast of source type float to narrower destination type int.
return;
}
float amount = event.getEnergyUsed() * .1f;
cooldownObjet.energyUsed += amount;

Check failure

Code scanning / CodeQL

Implicit narrowing conversion in compound assignment High

Implicit cast of source type float to narrower destination type int.
float cooldownReduction = 0;
for (WarlordsEntity linkedPlayer : linkedPlayers) {
if (linkedPlayer.isDead()) {
cooldownReduction += .75;

Check failure

Code scanning / CodeQL

Implicit narrowing conversion in compound assignment High

Implicit cast of source type double to narrower destination type float.
@ebicep ebicep closed this Jan 28, 2024
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2 participants