GA 5.190
Fixed: Minor run-time errors
Fixed: Missing radius on a USC draw call
Fixed: All the coordinated systems are drawn in one place
Fixed: Factorized HUD dos not draw UCS origin circles
Fixed: Constrained prop has wrong rotation axis when created via normal spawn
Fixed: Lua error generated when user tries to auto-fill gear skins via TAB
Added: Dedicated player cache and caching player functions
Added: /RegisterDSV/ ability to skip already registered DSVs
Added: Screen 2D point distance context
Added: Some missing translation
Added: Panel tool tip for the constraint type selection combo box
Added: Controlled tracing via time event
Updated: Drawing player distance radius factorization
Updated: Player button press handlers
Updated: Description /logfile/
Updated: Micro optimization of TOOL:DrawUCS
Updated: The control label of /trorang/
Updated: DrawHUD factorization via /TOOL:DrawUCS(oScreen, vOrg, aOrg, nRad, sCol, bRgh)/
Updated: Synchronization lua script
Updated: /GetNormalAngle/ micro optimization
Improved: Client frame-rate by caching the trace data value by time margin delta
Removed unneeded draw calls after the factorization
Optimized: Log print micro optimization