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Merge pull request gopxl#78 from bhperry/readme-typos
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bhperry authored Oct 15, 2023
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Expand Up @@ -26,17 +26,17 @@ See [requirements](#requirements) for the list of libraries necessary for compil

## Tutorial

The [Wiki of this repo](https://github.com/gopxl/pixel/v2/wiki) contains an extensive tutorial
The [Wiki of this repo](https://github.com/gopxl/pixel/wiki) contains an extensive tutorial
covering several topics of Pixel. Here's the content of the tutorial parts so far:

- [Creating a Window](https://github.com/gopxl/pixel/v2/wiki/Creating-a-Window)
- [Drawing a Sprite](https://github.com/gopxl/pixel/v2/wiki/Drawing-a-Sprite)
- [Moving, scaling and rotating with Matrix](https://github.com/gopxl/pixel/v2/wiki/Moving,-scaling-and-rotating-with-Matrix)
- [Pressing keys and clicking mouse](https://github.com/gopxl/pixel/v2/wiki/Pressing-keys-and-clicking-mouse)
- [Drawing efficiently with Batch](https://github.com/gopxl/pixel/v2/wiki/Drawing-efficiently-with-Batch)
- [Drawing shapes with IMDraw](https://github.com/gopxl/pixel/v2/wiki/Drawing-shapes-with-IMDraw)
- [Typing text on the screen](https://github.com/gopxl/pixel/v2/wiki/Typing-text-on-the-screen)
- [Using a custom fragment shader](https://github.com/gopxl/pixel/v2/wiki/Using-a-custom-fragment-shader)
- [Creating a Window](https://github.com/gopxl/pixel/wiki/Creating-a-Window)
- [Drawing a Sprite](https://github.com/gopxl/pixel/wiki/Drawing-a-Sprite)
- [Moving, scaling and rotating with Matrix](https://github.com/gopxl/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
- [Pressing keys and clicking mouse](https://github.com/gopxl/pixel/wiki/Pressing-keys-and-clicking-mouse)
- [Drawing efficiently with Batch](https://github.com/gopxl/pixel/wiki/Drawing-efficiently-with-Batch)
- [Drawing shapes with IMDraw](https://github.com/gopxl/pixel/wiki/Drawing-shapes-with-IMDraw)
- [Typing text on the screen](https://github.com/gopxl/pixel/wiki/Typing-text-on-the-screen)
- [Using a custom fragment shader](https://github.com/gopxl/pixel/wiki/Using-a-custom-fragment-shader)

## [Examples](https://github.com/faiface/pixel-examples)

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- Fast 2D graphics
- Sprites
- Primitive shapes with immediate mode style
[IMDraw](https://github.com/gopxl/pixel/v2/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles,
[IMDraw](https://github.com/gopxl/pixel/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles,
lines, ...)
- Optimized drawing with [Batch](https://github.com/gopxl/pixel/v2/wiki/Drawing-efficiently-with-Batch)
- Optimized drawing with [Batch](https://github.com/gopxl/pixel/wiki/Drawing-efficiently-with-Batch)
- Text drawing with [text](https://godoc.org/github.com/gopxl/pixel/v2/text) package
- Audio through a separate [Beep](https://github.com/faiface/beep) library.
- Audio through a separate [Beep](https://github.com/gopxl/beep) library.
- Simple and convenient API
- Drawing a sprite to a window is as simple as `sprite.Draw(window, matrix)`
- Wanna know where the center of a window is? `window.Bounds().Center()`
Expand All @@ -95,7 +95,7 @@ Here's the list of the main features in Pixel. Although Pixel is still under hea
multiplication and a few more features
- Pixel uses `float64` throughout the library, compatible with `"math"` package
- Geometry transformations with
[Matrix](https://github.com/gopxl/pixel/v2/wiki/Moving,-scaling-and-rotating-with-Matrix)
[Matrix](https://github.com/gopxl/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
- Moving, scaling, rotating
- Easy camera implementation
- Off-screen drawing to Canvas or any other target (Batch, IMDraw, ...)
Expand Down Expand Up @@ -139,8 +139,8 @@ possible!
## Requirements

If you're using Windows and having trouble building Pixel, please check [this
guide](https://github.com/gopxl/pixel/v2/wiki/Building-Pixel-on-Windows) on the
[wiki](https://github.com/gopxl/pixel/v2/wiki).
guide](https://github.com/gopxl/pixel/wiki/Building-Pixel-on-Windows) on the
[wiki](https://github.com/gopxl/pixel/wiki).

OpenGL development libraries are needed for compilation. The dependencies
are same as for [GLFW](https://github.com/go-gl/glfw).
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