This package was created out of the need for using CSS animations with a library like animate.css in Angular2 when there was no useful animation builder available yet.
css-animator works with any JavaScript application and takes the pain out of applying CSS animations manually. It also takes care of positioning elements that are being animated, among other useful things.
Feel free to open an issue if you're experiencing issues, or if you have any suggestions or comments.
The package includes ES5 compiled Browserify files, SystemJS bundle files and all TypeScript typings. Please leave a comment if there's something missing for you.
$ yarn add css-animator
$ npm install --save css-animator
$ jspm install npm:css-animator
css-animator
is being used in the project angular2-quiz-app.
A very basic example can be found in the docs/
folder, which is also hosted on GitHub Pages: https://fabiandev.github.io/css-animator/
Use this package in combination with CSS animations.
A library like animate.css already offers a lot of great animations out of the box.
You can install both packages by running:
$ yarn add css-animator animate.css
You can use css-animator without Angular2. Just import the class and animate any HTMLElement
.
import { AnimationBuilder } from 'css-animator/builder';
let animator = new AnimationBuilder();
animator.setType('shake').animate(element);
Want to know when an animation has finished? The AnimationBuilder instance returns a promise:
animator
.setType('shake')
.animate(element)
.then(() => {
// Animation finished
})
.catch(() => {
// Animation interrupted
});
You may also change the default options for every instance that is created once changed:
import { AnimationBuilder } from 'css-animator/builder';
AnimationBuilder.defaults.fixed = true;
AnimationBuilder.defaults.duration = 1500;
There is a little Angular2 service included, that gives you the power of dependency injection out of the box.
import { Component, OnInit } from '@angular/core';
import { AnimationService, AnimationBuilder } from 'css-animator';
@Component({ ... })
export class SomeComponent implements OnInit {
private animator: AnimationBuilder;
constructor(animationService: AnimationService, private elementRef: ElementRef) {
this.animator = animationService.builder();
}
ngOnInit() {
this.animator.setType('fadeInUp').show(this.elementRef.nativeElement);
}
}
AnimationService
must be defined as provider to make it injectable. You could do so in you main app component like this:
import { Component } from '@angular/core';
import { AnimationService } from 'css-animator';
@Component({
selector: 'app',
templateUrl: '/app.html',
providers: [
AnimationService
]
})
export class AppComponent {
}
Feel free to create your own directive around css-animator. For you to get started, there is one included in this package.
import { Component } from '@angular/core';
import { AnimatesDirective } from 'css-animator';
@Component({
selector: 'my-app',
template: `
<div animates #animation="animates">
<span (click)="animation.start({type: 'bounce'})">Click me!</span>
</div>
`
})
export class AppComponent {
}
To make use of the directive within an Angular2 module, you have to declare it:
import { NgModule } from '@angular/core';
import { BrowserModule } from '@angular/platform-browser';
import { AppComponent } from './app.component';
import { AnimatesDirective } from 'css-animator';
@NgModule({
imports: [
BrowserModule,
],
declarations: [
AnimatesDirective,
AppComponent,
],
bootstrap: [
AppComponent,
],
})
export class AppModule { }
Set default options for the animates directive. Those will be used if you use animation.start()
.
You can optionally pass all options that the interface AnimationOptions
supports like this: animation.start({type: 'bounce', duration: 800})
.
<div
animates
#animation="animates"
animates="{ type: 'wobble', duration: '2000' }" // default options are optional
animatesInitMode="show" // Can be used with [animatesOnInit] for "show" or "hide"
[animatesOnInit]="{ type: 'fadeInUp' }" // automatically animate on init (optional)
(click)="animation.start()"
(mouseleave)="animation.pause()"
(mouseenter)="animation.resume()"
>
</div>
You can also animate host elements with css-animator!
Below are all options supported by css-animator. You may notice, that all CSS animation properties are included, so you can look up which values are supported, where the options delay
and duration
have to be set as numbers in ms
(e.g. 1000
for one second).
The animation-name
is currently not supported, as type
is as set as class.
export interface AnimationOptions {
// General settings:
fixed?: boolean;
reject?: boolean;
useVisibility?: boolean;
pin?: boolean;
// Animation type set as class:
type?: string;
// Animation settings:
fillMode?: string;
timingFunction?: string;
playState?: string;
direction?: string;
duration?: number;
delay?: number;
iterationCount?: number|string;
}
The
delay
option is an exception and won't be set as CSS animation property, as delays are handled via JavaScript timeouts. If you really want to use the CSS rule, you can callapplyDelayAsStyle
to apply the delay immediately on the element.
You can change the options on an AnimationBuilder
instance in three different ways.
You can also change the defaults for future instances.
import { AnimationBuilder } from 'css-animator/builder';
AnimationBuilder.defaults.type = 'bounce';
AnimationBuilder.defaults.duration = '1500';
let animator = new AnimationBuilder();
Changing the defaults won't affect instances, that have already been created.
animator
.setType('bounce')
.setDuration(1500);
animator.type = 'bounce';
if (animator.duration < 1500) {
animator.duration = 1500;
}
animator.setOptions({
type: 'bounce',
duration: 1500
});
You can apply options, that are related to the animation itself.
Supported options are: fillMode
, timingFunction
, playState
,
direction
, duration
and iterationCount
.
Settings that are applied are immediately set on the element, without the need for starting an animation or saving them on the instance. css-animator can't take care of resetting the element though, so be careful with this feature.
animator
.applyIterationCount(element, 3);
You can also save a value and apply it afterwards:
animator
.setIterationCount(3)
.applyIterationCount(element);
As mentioned above, elements being animated are positioned absolute
. If you want to change
the position mode to fixed
, set the fixed option to true
.
Setting this option to true results in a more accurate positioning, as
css-animator
won't round to the nearest full pixel (integer instead of float). But keep in mind, that you might experience unexpected behavior when scrolling while an element is being animated.
The promise for an animation is rejected with animation_aborted
, if it is interrupted somehow. To change
this behavior, set the reject
option to false
.
AnimationBuilder
uses the hidden
attribute on elements to hide them. If you want to use the visibility
CSS rule,
set useVisibility
to true
.
By default, an element will be positioned absolute
while animating, to enable concurrent animations.
Also the relative position (top
and left
) will be calculated and set on the element and the margin
is set to 0px
.
Furthermore the element's calculated width
and height
will be set explicitly.
If you want css-animator to only apply the animation, without changing the element's style temporarily, set pin
to false
.
The class that will be applied to the element alongside animated
and animated-show
, if the element is being shown, or animated-hide
, if the element is being hidden.
Set the animation duration as integer in ms.
Set a delay, before the animation should start as integer in ms.
animate(element: HTMLElement, mode = AnimationMode.Animate): Promise<HTMLElement>
Simply animate an element.
show(element: HTMLElement): Promise<HTMLElement>
Animate an element, that was previously hidden.
Calling show
is equivalent to:
import { AnimationMode } from 'css-animator/builder';
animator.animate(element, AnimationMode.Show);
hide(element: HTMLElement): Promise<HTMLElement>
Adds the attribute hidden
to the element after the animation has finished.
You may need to add something like [hidden] { display: none; }
to your CSS.
Again you can also use the animate
function by passing AnimationMode.Hide
.
stop(element: HTMLElement, reset = true): Promise<HTMLElement>
Stop the current animation on an element, reset it's position, reject the promise and remove the event listener that listens for animation end.
setOptions(options: AnimationOptions): AnimationBuilder
Set multiple options at once.
set{Option}(option: string|number|boolean): AnimationBuilder
You may set options individually like setDuration(500)
addAnimationClass(name: string): AnimationBuilder
Adds your custom classes while animating alongside the classes animated
animated-{mode}
(where mode is show
, hide
or default
, unless you pass another string to the animate
method).
removeAnimationClass(name: string): AnimationBuilder
Won't add classes for future animations, previously added with addAnimationClass
.
You can also directly apply options without saving it to the animation builder by using
apply{Option}(options: string|number)
Also there are getters and setters for each option, you can access withanimator.{option}
.
reset(element: HTMLElement, removePending = true, rejectTimeouts = false, rejectListeners = false): void
dispose(): void
Removes all elements, timeouts and listeners. Call if you don't want to use the builder anymore:
let animator = new AnimationBuilder();
animator.dispose();
animator = null;
start(options?: AnimationOptions): Promise<HTMLElement>
Animates the element.
show(options?: AnimationOptions): Promise<HTMLElement>
Shows an element that was hidden.
hide(options?: AnimationOptions): Promise<HTMLElement>
Hides an element.
Adds the attribute hidden
to the element after the animation has finished.
You may need to add something like [hidden] { display: none; }
to your CSS.
stop(): void
startOrStop(options?: AnimationOptions)
Calls start
if the element was already started and stop otherwise.
Stop the current animation on an element, reset it's position, and removes the event listener that listens for animation end.
pause(): void
Pauses the animation (sets the playState option to paused
).
resume(): void
Resumes a previously paused animation (sets the playState option to running
).
toggle(): void
Switches between pause()
and resume()
.
$ git clone https://github.com/fabiandev/css-animator.git
$ cd css-animator
$ yarn && gulp build