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fix(VR): vl ghosting #762

Merged
merged 2 commits into from
Nov 19, 2024
Merged

fix(VR): vl ghosting #762

merged 2 commits into from
Nov 19, 2024

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doodlum
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@doodlum doodlum commented Nov 19, 2024

Fixes VR VL ghosting by doing temporal calculations per-eye instead of stereo.

This divides motion vectors' x axis by 2 and accommodates (literal) edge cases.

Also moves VL feature back to core because it is fixed now :D

@doodlum doodlum merged commit 75d79dc into dev Nov 19, 2024
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@alandtse
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Not that I particularly care but you should really limit the VR only code branches. It makes maintainability harder. Particularly if you don't have anyone capable of doing this work.

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3 participants