Table of Contents
- MotorCortex-SoundDrag
- Intro / Features
- Getting Started
- Creating Incidents
- Adding Incidents in your clip
- Contributing
- License
- Sponsored by
The MotorCortex-SoundDrag is a plugin that allows you to add music or sound effects easily to your clips. Go to sounds.donkeyclip.com find the sound you like to use from a big list of license-free sounds and copy the name of the sound. Then create a new track incident and use the copied name as the value for the attribute key name and you have done.
$ npm install --save @donkeyclip/motorcortex-sounddrag
# OR
$ yarn add @donkeyclip/motorcortex-sounddrag
import { loadPlugin } from "@donkeyclip/motorcortex/";
import SoundDragPlugin from "@donkeyclip/motorcortex-sounddrag";
const SoundDrag = loadPlugin(SoundDragPlugin);
const newHTMLClip = new SoundDrag.Track(
{
name: "Electronic-Violin_16057",
startFrom: 0,
duration: 2000,
fadeIn: false,
fadeOut: false,
},
{
repeats: 3,
hiatus: 1000,
delay: 1000,
id: "myClip",
}
);
Name | Are | Values |
---|---|---|
name | name of the sound from donkeyclip.sounddrag.com | sting |
startFrom | millisecond which sound start playing | num |
duration | for how long the sound will play | num |
fadeIn | this will enable the fadein effect | boolean |
fadeOut | this will enable the fadeout effect | boolean |
If fadeIn
and fadeOut
effects are not enough for you, you can create your effects using MotorCortex AudioEffect to apply your custom effect you need an id to select the Audio source this id is "track-id"
and then add the incident to the track incident.
const MyEffect = new AudioEffect(
{
animatedAttrs: {
pan: 1,
gain: 0,
},
},
{
selector: "~#track-id",
duration: 3000,
}
);
trackIncident.addIncident(MyEffect, 1000);
You should import AudioEffect from MotorCortex.
import { AudioEffect } from "@donkeyclip/motorcortex";
clipName.addIncident(incidentName,startTime);
In general, we follow the "fork-and-pull" Git workflow, so if you want to submit patches and additions you should follow the next steps:
- Fork the repo on GitHub
- Clone the project to your own machine
- Commit changes to your own branch
- Push your work back up to your fork
- Submit a Pull request so that we can review your changes