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Introduce proper map buffers, stable OpenGL
3.3
* proper glMapBufferRange implementation * proper glUnmapBuffer implementation * proper glDrawBuffers implementation * add SGL_CMD_VP_DOWNLOAD * add gl_map_buffer structure * add GL_ARB_multitexture * fix glBufferData not passing NULL data to server * comment out vertex attrib check in glDrawArrays, only push client ptrs * implement glGetProgramiv and glGetShaderiv * check NULL length in glGetProgramInfoLog, glGetShaderInfoLog * added code for proper sync, currently not in use * proper glVertexAttribIPointer implementation
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