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Edit known issues
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dmaivel committed May 21, 2024
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Expand Up @@ -246,13 +246,13 @@ This list describes the amount of functions left from each standard to implement
- [x] 4.6 (~4 total)
# Limitations / Issues
- Running several clients at once results in buggy frames
- Clients will allocate the same amount of memory as the server's command buffer for their internal buffer
- Vsync hasnt been implemented
- Resizing is not handled
- Inaccurate FPS in overlay (to-do: move timings from server to client)
- GLFW cant request OpenGL profiles
- Networking causes lock-ups (within server and client)
- Frame glitches possible when running multiple clients
- Clients may reserve too much memory according to server's allocated memory
- No Vsync
- Resizing is possible, no proper implementation
- Some GLFW applications cant request OpenGL profiles
- Networking is experimental, applications will halt after some time
- New GLX FB configs may cause applications using `freeglut` or `glad` to no longer run
# Troubleshooting
You may encounter weird crashes/faults/errors such as `IOT instruction` or `No provider of glXXX found.`. Although the code base is buggy, these are some tips to try to further attempts to get an application to work:
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