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dimkauzh authored Oct 10, 2023
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<h1 align="center">Webzen</h1>
<h3 align="center">A Go Game Engine that targets WebAssembly!</h3>

![GitHub last commit](https://img.shields.io/github/last-commit/dimkauzh/webzen)
![GitHub license](https://img.shields.io/github/license/dimkauzh/webzen)
![Lines of code](https://tokei.rs/b1/github/dimkauzh/webzen?category=lines)
<p align="center">
<a href="https://github.com/dimkauzh/webzen"><img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/dimkauzh/webzen"></a>
<a href="https://github.com/dimkauzh/webzen"><img alt="GitHub license" src="https://img.shields.io/github/license/dimkauzh/webzen"></a>
<a href="https://github.com/dimkauzh/webzen"><img alt="Lines of code" src="https://tokei.rs/b1/github/dimkauzh/webzen?category=lines"></a>
</p>

Webzen is a Go Game Engine that targets WebAssembly, enabling you to build web applications with Go. It helps you build your games easy and fast. This project leverages `syscall/js` to interact with the JavaScript runtime in the browser.

Expand All @@ -30,6 +32,7 @@ To run the example provided in this repository, follow these steps:
```shell
git clone github.com/dimkauzh/webzen.git
```

2. Navigate to the project folder:

```shell
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