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update bevy 0.11 - fix compile errors #540
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src_testbed/lines/render_dim.rs
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} | ||
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let vertex_buffer_layout = layout.get_layout(&[ | ||
Mesh::ATTRIBUTE_POSITION.at_shader_location(0), | ||
Mesh::ATTRIBUTE_COLOR.at_shader_location(1), | ||
])?; | ||
let (label, blend, depth_write_enabled); | ||
if key.contains(MeshPipelineKey::TRANSPARENT_MAIN_PASS) { | ||
if key.contains(MeshPipelineKey::BLEND_ALPHA) { |
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is this correct? i don't know how this system works or what the enums mean. this is also not mentioned in the bevy upgrade notes 0.9-0.10-0.11
So does this fix the testbed examples to not freeze also? What is holding it back from getting merged? |
Tried it and it does fix the testbed. Nice. Hope it gets merged soon. Right now seems the build is failing because of some unused variables. |
ah, unused warnings - i can fix those sure thing @sebcrozet thanks for the push - I didn't connect the new Gizmos API being the replacement for Debug Lines, even through I used both |
Thanks @johnny-smitherson! |
see issue #541
compiles then panics
feel free to take over the upgrade, i usually only login on weekends