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DRSGME

And isometric camera mode with orthographic projection for the gzdoom engine. Made for versions 4.13 onward (or vkdoom 1.0). Should work with just about any iwad.

Consider playing with a sprites pack with all weapons and directions rendered for the player.

Created by Dileep V. Reddy

Usage

Just run make and a pk3 wad file will be generated in dumped into the ./build directory. Alternatively, you could zip the whole repository and rename the file extension to pk3.

Then, after you’ve built gzdoom from the above fork, load the wad in at the end. Over the command line, command is:

> ./gzdoom -iwad <IWAD-FILE> -file <FULL-PATH-TO-DRSGME.pk3>

For best results, set fog mode to “Radial.”

Controls

There are keys you can bind to rotate camera about the center, and zoom it in or out. The ./keyconf.lmp file contains some suggested default binds. A key can be bound to toggle aim assist. Most other options (camera pitch, fog of war, dithered transparency) can be changed in the dedicated section in the options menu. Player strafe-movement controls get mapped based on direction the player faces relative to the camera.

There is an option to map WASD movement keys to directions relative to the camera angle instead of the player’s angle.

There is also an option to enable Diablo-Style mouse control. Right-click (alt-fire) key when hovering cursor over and interactable will attempt a use/pickup. There are press-and-hold modifier keys for “stand-still and shoot” and “hold-fire and force move” when in this mode.

Credits

A lot of mods, forum posts, and wikis were consulted to prepare this. Special thanks to:

  • Rachel Alexanderson
  • Nash Muhandes
  • Jay Luís Vaz Silva
  • m8f (Author of Target-Spy)
  • Major Cooke
  • Whoever made the damage direction indicators for D4D (probably Major Cooke again)

All code and assets except the the character sprites and the ‘damage direction indicator sprite’ are licensed under CC-0 (see ./LICENSE.txt). A few zscript functions are derived from m8f’s work in Target-Spy and are licensed under GPLv3 (see ./GPLv3.txt).

Sprites credits:

  • Fist Marine - Sprite by: Mark Quinn
  • Chainsaw Marine - Sprite by: Mark Quinn and Xenaero
  • Pistol Marine - Sprite by: Mark Quinn and Grimm
  • Shotgun Marine - Sprite by: Mark Quinn
  • Super Shotgun Marine - Sprite by: Xim, Xenaero and The Skulltag Team
  • Chaingun Marine - Sprite by: Anthony Cole
  • Rocket Marine - Sprite by: Xim
  • Plasma Marine - Sprite by: CaptainToenail
  • BFG9000 Marine - Sprite by: Toke

Sprites originally gathered in one place by Ivory Duke for WeaponMatchingPlayerSkin mod: https://forum.zdoom.org/viewtopic.php?t=67834

Remember: Book. Not Plan.

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