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Extract hardcoded starting skill/spell/items and combat bonuses #6530
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DakkJaniels
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glebm
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Rebased on #6608 the diff will shrink significantly when that is merged. I'm not looking forward to trying to load items from the per class files, but that's a problem for the future 😅 |
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It's closely related to the values in that table so seems a better fit than PlayerData
This lets us remove the PlayersData global, and we can use a helper in the player class for convenience.
Bringing blockBonus along for the ride as it seems to fit (and renaming to align with the current convention)
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ephphatha
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Extract hardcoded starting skill/spell/items and stats/combat bonuses
Extract hardcoded starting skill/spell/items and combat bonuses
Sep 17, 2023
glebm
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Sep 17, 2023
Super exciting with all the progress on this :) |
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The low-hanging fruit of the areas kphoenix identified in #211. Based the split and naming convention off what was mentioned in discord (but written from memory so probably nowhere near the original).
Eventually aiming to load these values from CharacterAttributes.tsv, CharacterLoadouts.tsv, CharacterCombatStats.tsv (or something along those lines). D2 uses CharStats.txt for all of these combined which ends up being a massive 80 column wide file...