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Extract hardcoded starting skill/spell/items and combat bonuses #6530

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merged 9 commits into from
Sep 20, 2023

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ephphatha
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The low-hanging fruit of the areas kphoenix identified in #211. Based the split and naming convention off what was mentioned in discord (but written from memory so probably nowhere near the original).

Eventually aiming to load these values from CharacterAttributes.tsv, CharacterLoadouts.tsv, CharacterCombatStats.tsv (or something along those lines). D2 uses CharStats.txt for all of these combined which ends up being a massive 80 column wide file...

@AJenbo AJenbo added this to the 1.6.0 milestone Aug 30, 2023
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@ephphatha ephphatha force-pushed the data/playerdata branch 2 times, most recently from ebdee20 to e960cc4 Compare September 1, 2023 23:13
@ephphatha ephphatha changed the base branch from development to master September 17, 2023 04:48
@ephphatha ephphatha force-pushed the data/playerdata branch 2 times, most recently from c335a0c to b1d3fbb Compare September 17, 2023 05:17
Source/utils/parse_int.hpp Outdated Show resolved Hide resolved
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Rebased on #6608 the diff will shrink significantly when that is merged. I'm not looking forward to trying to load items from the per class files, but that's a problem for the future 😅

@ephphatha ephphatha changed the title Extract hardcoded starting skill/spell/items and stats/combat bonuses Extract hardcoded starting skill/spell/items and combat bonuses Sep 17, 2023
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AJenbo commented Sep 20, 2023

Super exciting with all the progress on this :)

@AJenbo AJenbo merged commit 4e6517e into diasurgical:master Sep 20, 2023
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@ephphatha ephphatha deleted the data/playerdata branch September 20, 2023 04:27
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4 participants