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Releases: dev-hydrogen/Nightclub

2.3.1 - Remove command aliases + Increase beatmap reader thread count

25 Jul 22:39
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Command aliases were just causing issues with other commands, therefore they have been removed. Also increased some thread counts for better performance

2.3.0 - Automatically generates resource pack + Chroma gradient events

30 Jun 20:22
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This release will add Resources as a dependency to generate a resource pack on the server effortlessly, as well as adds chroma gradient events.

Also, 1.19 support.

230update

Featured beatmap: Noctua by glacier

2.2.1 - Hotfix ring math

04 May 19:00
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fix ring math

2.2 - Rings and movement effects

04 May 17:50
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2.1 - Minestom support

01 May 13:46
4c63112
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Nightclub is now cross-compatible with spigot and minestom

2.0 - Release

28 Apr 22:59
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Includes 1.18.2 support

v2.0 - Release Candidate 2

12 Feb 19:28
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What's Changed

  • Added optional flag to not use chroma events (/beatmap play (map) [true/false]) the player will still automatically use chroma events by default, just add the flag true to disable chroma events.
  • Fixes delay with speed events
  • Fixes(?) critical issue causing weird behavior when modifying data of a cloned light

v2.0 - Release Candidate 1

28 Jan 00:01
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What's Changed

  • Proper chroma support
  • More user-addressable variables (startX, lightID)
  • General code refactoring
  • In-depth command errors
    a6fqyTv (1)
  • Debug markers to show the color of a light
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  • Light cloning (/light clone) to clone all the properties of a light except for location and name

Featured beatmap:
Aiobahn - About U
Download

v2.0 - BETA 2

16 Nov 21:14
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v2.0 - BETA 2 Pre-release
Pre-release

What's Changed

Please read (or re-read) the previous beta for instructions on how to get started with v2.0.

Featured beatmap:
Its time to live a lie.
DOWNLOAD

v2.0 - BETA 1

12 Nov 19:18
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v2.0 - BETA 1 Pre-release
Pre-release

This release is a beta version of v2.0. There may (will) be bugs, and you will encounter errors ingame and in the log. A tutorial on how to use v2.0 will come at a later date.

Since this is a beta of v2.0, there are still some missing stuff, namely the beat saber rings, API or chroma support

To get started:

  1. Create a new LightUniverse with the command /lightuniverse build
  2. Load the newly created LightUniverse with /lightuniverse load Unnamed-Universe-1
  3. You can now use the /light build command to create lights, and then /light data <option> <parameter> to change its data.
    3.5. To modify a previous light, use /light load <light name> to load it back in
  4. Once you are happy with your light setup, do /beatmap play <beatmap name> to visualise it

Please use the light and lightuniverse naming tools to keep track of your lights and universes, namely the commands
/lightuniverse setname <name> (Only renames currently loaded light universe)
/light data name <name> (Only renames currently loaded light)
All names must be one-liners-like-this