Releases: dev-hydrogen/Nightclub
2.3.1 - Remove command aliases + Increase beatmap reader thread count
Command aliases were just causing issues with other commands, therefore they have been removed. Also increased some thread counts for better performance
2.3.0 - Automatically generates resource pack + Chroma gradient events
This release will add Resources as a dependency to generate a resource pack on the server effortlessly, as well as adds chroma gradient events.
Also, 1.19 support.
Featured beatmap: Noctua by glacier
2.2.1 - Hotfix ring math
fix ring math
2.2 - Rings and movement effects
2.1 - Minestom support
Nightclub is now cross-compatible with spigot and minestom
2.0 - Release
Includes 1.18.2 support
v2.0 - Release Candidate 2
What's Changed
- Added optional flag to not use chroma events (/beatmap play (map) [true/false]) the player will still automatically use chroma events by default, just add the flag true to disable chroma events.
- Fixes delay with speed events
- Fixes(?) critical issue causing weird behavior when modifying data of a cloned light
v2.0 - Release Candidate 1
What's Changed
- Proper chroma support
- More user-addressable variables (startX, lightID)
- General code refactoring
- In-depth command errors
- Debug markers to show the color of a light
- Light cloning (/light clone) to clone all the properties of a light except for location and name
Featured beatmap:
Aiobahn - About U
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v2.0 - BETA 2
What's Changed
- Strobes now have moving laser beams aswell
- Fixed various issues (e.g lights not stopping before/after playback) and cleaned up code
- (re-)Added bStats https://bstats.org/plugin/bukkit/BeatMapVisualiser/12300
Please read (or re-read) the previous beta for instructions on how to get started with v2.0.
Featured beatmap:
Its time to live a lie.
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v2.0 - BETA 1
This release is a beta version of v2.0. There may (will) be bugs, and you will encounter errors ingame and in the log. A tutorial on how to use v2.0 will come at a later date.
Since this is a beta of v2.0, there are still some missing stuff, namely the beat saber rings, API or chroma support
To get started:
- Create a new LightUniverse with the command
/lightuniverse build
- Load the newly created LightUniverse with
/lightuniverse load Unnamed-Universe-1
- You can now use the
/light build
command to create lights, and then/light data <option> <parameter>
to change its data.
3.5. To modify a previous light, use/light load <light name>
to load it back in - Once you are happy with your light setup, do
/beatmap play <beatmap name>
to visualise it
Please use the light and lightuniverse naming tools to keep track of your lights and universes, namely the commands
/lightuniverse setname <name>
(Only renames currently loaded light universe)
/light data name <name>
(Only renames currently loaded light)
All names must be one-liners-like-this