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Run the Basic ContentBuilder Tests on CI
We are currently not running ANY tests on CI. Lets correct this by running at least the content building and processor tests on CI. Certain content pipelines tests (Audio & Effects) have been disabled because they fail or hang on CI at this time. Current the tests run in x64 dotnet so that we can pass the TextureCompression tests. This PR MonoGame#8456 should fix the texture compression issues so we do not need x64 dotnet. The Effect compilation for Linux /Mac needs to happen in wine. But dotnet 8 does not seem to run under wine on CI at this time. So that will need to be looked at.
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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<Import Project="..\..\..\..\..\..\Tools\MonoGame.Content.Builder.Task\MonoGame.Content.Builder.Task.props" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{1A3C19CC-557D-4009-82D6-92B511EA4172}</ProjectGuid> | ||
<OutputType>WinExe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>BuildSimpleProject</RootNamespace> | ||
<AssemblyName>BuildSimpleProject</AssemblyName> | ||
<FileAlignment>512</FileAlignment> | ||
<MonoGamePlatform>DesktopGL</MonoGamePlatform> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'"> | ||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>TRACE;LINUX</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
<WarningLevel>4</WarningLevel> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net8.0</TargetFramework> | ||
<RollForward>Major</RollForward> | ||
<IsPackable>false</IsPackable> | ||
<MonoGamePlatform>DesktopGL</MonoGamePlatform> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<MonoGameContentReference Include="Content\Content.mgcb" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Import Project="..\..\MonoGame.Content.Builder.targets" /> | ||
<Import Project="..\..\..\..\..\..\Tools\MonoGame.Content.Builder.Task\MonoGame.Content.Builder.Task.targets" /> | ||
</Project> |
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