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just use reference assemblies. rename atrifacts
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dellis1972 committed Apr 14, 2024
1 parent 93ff311 commit 9793be8
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Showing 30 changed files with 72 additions and 75 deletions.
12 changes: 0 additions & 12 deletions .config/dotnet-tools.json

This file was deleted.

6 changes: 1 addition & 5 deletions .github/workflows/main.yml
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Expand Up @@ -30,14 +30,10 @@ jobs:
- name: Disable annotations
run: echo "::remove-matcher owner=csc::"

- name: Install required tooling
run: |
dotnet tool install --create-manifest-if-needed jetbrains.refasmer.clitool
- name: Install required workloads
run: |
if [ "$RUNNER_OS" == "Linux" ]; then
echo "MICROSOFT SUPPORT ANDROID WORKLOAD ON LINUX PLZZZ!"
dotnet workload install android
elif [ "$RUNNER_OS" == "Windows" ]; then
dotnet.exe workload install android ios macos
else
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12 changes: 6 additions & 6 deletions .teamcity/settings.kts
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Expand Up @@ -65,9 +65,9 @@ object DevelopMac : BuildType({

allowExternalStatus = true
artifactRules = """
Artifacts/**/iOS/**/*.nupkg
Artifacts/**/Android/**/*.nupkg
Artifacts/**/*.mpack
artifacts/**/iOS/**/*.nupkg
artifacts/**/Android/**/*.nupkg
artifacts/**/*.mpack
""".trimIndent()
buildNumberPattern = "${Version.depParamRefs.buildNumber}"

Expand Down Expand Up @@ -139,9 +139,9 @@ object DevelopWin : BuildType({

allowExternalStatus = true
artifactRules = """
Artifacts/**/*.nupkg
Artifacts/**/*.vsix
Artifacts/**/*.mpack
artifacts/**/*.nupkg
artifacts/**/*.vsix
artifacts/**/*.mpack
""".trimIndent()
buildNumberPattern = "${Version.depParamRefs.buildNumber}"

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4 changes: 2 additions & 2 deletions .vscode/launch.json
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Expand Up @@ -9,9 +9,9 @@
"type": "coreclr",
"request": "launch",
"preLaunchTask": "mgcb-editor-mac",
"program": "${workspaceFolder}/Artifacts/MonoGame.Content.Builder.Editor/Mac/Debug/MGCB Editor.app/Contents/MacOS/mgcb-editor-mac",
"program": "${workspaceFolder}/artifacts/MonoGame.Content.Builder.Editor/Mac/Debug/MGCB Editor.app/Contents/MacOS/mgcb-editor-mac",
"args": [],
"cwd": "${workspaceFolder}/Artifacts/MonoGame.Content.Builder.Editor/Mac/Debug",
"cwd": "${workspaceFolder}/artifacts/MonoGame.Content.Builder.Editor/Mac/Debug",
"console": "internalConsole",
"stopAtEntry": false
}
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Expand Up @@ -4,7 +4,7 @@

<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<BaseOutputPath>..\Artifacts\MonoGame.Framework.Content.Pipeline</BaseOutputPath>
<BaseOutputPath>..\artifacts\MonoGame.Framework.Content.Pipeline</BaseOutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>The Monogame Content Pipeline for Windows, Mac and Linux is used to compile raw content to xnb files.</Description>
<PackageTags>monogame;content;content pipeline</PackageTags>
Expand All @@ -15,6 +15,7 @@
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<DefineConstants>STBSHARP_INTERNAL</DefineConstants>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>

<ItemGroup>
Expand Down Expand Up @@ -221,7 +222,7 @@
</PropertyGroup>

<ItemGroup>
<Content Include="..\Artifacts\MonoGame.Effect.Compiler\$(Configuration)\*" Exclude="..\Artifacts\MonoGame.Effect.Compiler\$(Configuration)\*.nupkg" Visible="false">
<Content Include="..\artifacts\MonoGame.Effect.Compiler\$(Configuration)\*" Exclude="..\artifacts\MonoGame.Effect.Compiler\$(Configuration)\*.nupkg" Visible="false">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
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2 changes: 1 addition & 1 deletion MonoGame.Framework/Directory.Build.props
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Expand Up @@ -5,7 +5,7 @@
<PropertyGroup>
<MonoGamePlatform>$(MSBuildProjectName.Substring(19))</MonoGamePlatform>
<BaseIntermediateOutputPath>obj\$(MonoGamePlatform)</BaseIntermediateOutputPath>
<BaseOutputPath>..\Artifacts\MonoGame.Framework\$(MonoGamePlatform)</BaseOutputPath>
<BaseOutputPath>..\artifacts\MonoGame.Framework\$(MonoGamePlatform)</BaseOutputPath>
<AssemblyName>MonoGame.Framework</AssemblyName>
<RootNamespace>Microsoft.Xna.Framework</RootNamespace>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
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1 change: 1 addition & 0 deletions MonoGame.Framework/MonoGame.Framework.DesktopGL.csproj
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Expand Up @@ -9,6 +9,7 @@
<PackageId>MonoGame.Framework.DesktopGL</PackageId>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<CopyContentFiles>True</CopyContentFiles>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>

<!-- NETFX reference assemblies let us target .NET Framework on Mac/Linux without Mono -->
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Expand Up @@ -12,7 +12,7 @@
<PackageId>MonoGame.Framework.WindowsUniversal</PackageId>
<SharpDXVersion>4.0.1</SharpDXVersion>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<PackageOutputPath>..\Artifacts\NuGet</PackageOutputPath>
<PackageOutputPath>..\artifacts\NuGet</PackageOutputPath>
</PropertyGroup>

<ItemGroup>
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@@ -1,7 +1,7 @@
@echo off
setlocal

SET MGFXC="..\..\..\..\..\Artifacts\MonoGame.Effect.Compiler\Release\mgfxc.exe"
SET MGFXC="..\..\..\..\..\artifacts\MonoGame.Effect.Compiler\Release\mgfxc.exe"

@for /f %%f IN ('dir /b *.fx') do (

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@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<BaseOutputPath>..\..\Artifacts\MonoGame.Templates.CSharp</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Templates.CSharp</BaseOutputPath>
<PackageType>Template</PackageType>
<Title>MonoGame project templates</Title>
<Description>This package contains a set of C# templates written for the MonoGame framework.</Description>
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Expand Up @@ -40,7 +40,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Artifacts\MonoGame.Templates.VSExtension\</OutputPath>
<OutputPath>..\..\artifacts\MonoGame.Templates.VSExtension\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
Expand Down Expand Up @@ -70,7 +70,7 @@
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
<Target Name="PreCreateVsixContainer" BeforeTargets="GetVsixSourceItems">
<ItemGroup>
<_TemplatePackage Include="..\..\Artifacts\NuGet\MonoGame.Templates.CSharp.*.nupkg" />
<_TemplatePackage Include="..\..\artifacts\NuGet\MonoGame.Templates.CSharp.*.nupkg" />
</ItemGroup>
<Error Text="No template files found." Condition="@(_TemplatePackage-&gt;Count()) == 0" />
<Message Text="Template nuget packages found: @(_TemplatePackage)" Importance="low" />
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2 changes: 1 addition & 1 deletion Tests/Directory.Build.props
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Expand Up @@ -4,7 +4,7 @@
<AssemblyName>MonoGame.Tests</AssemblyName>
<MonoGamePlatform>$(MSBuildProjectName.Substring(15))</MonoGamePlatform>
<BaseIntermediateOutputPath>obj\$(MonoGamePlatform)</BaseIntermediateOutputPath>
<BaseOutputPath>..\Artifacts\Tests\$(MonoGamePlatform)</BaseOutputPath>
<BaseOutputPath>..\artifacts\Tests\$(MonoGamePlatform)</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<UseAppHost>true</UseAppHost>
</PropertyGroup>
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Expand Up @@ -5,7 +5,7 @@
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor.Launcher\Bootstrap</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Editor.Launcher\Bootstrap</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgcb-editor</ToolCommandName>
<PackageId>dotnet-mgcb-editor</PackageId>
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Expand Up @@ -5,7 +5,7 @@
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor.Launcher\Linux</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Editor.Launcher\Linux</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgcb-editor-linux</ToolCommandName>
<PackageId>dotnet-mgcb-editor-linux</PackageId>
Expand All @@ -15,7 +15,7 @@
</PropertyGroup>

<ItemGroup>
<Content Include="..\..\Artifacts\MonoGame.Content.Builder.Editor\Linux\Release\publish\**\*">
<Content Include="..\..\artifacts\MonoGame.Content.Builder.Editor\Linux\Release\publish\**\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>mgcb-editor-linux-data\%(RecursiveDir)%(Filename)%(Extension)</Link>
</Content>
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Expand Up @@ -5,7 +5,7 @@
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor.Launcher\Mac</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Editor.Launcher\Mac</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgcb-editor-mac</ToolCommandName>
<PackageId>dotnet-mgcb-editor-mac</PackageId>
Expand All @@ -15,7 +15,7 @@
</PropertyGroup>

<ItemGroup>
<Content Include="..\..\Artifacts\MonoGame.Content.Builder.Editor\Mac\Release\MGCB Editor.app\**\*">
<Content Include="..\..\artifacts\MonoGame.Content.Builder.Editor\Mac\Release\MGCB Editor.app\**\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>MGCB Editor.app\%(RecursiveDir)%(Filename)%(Extension)</Link>
</Content>
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Expand Up @@ -5,7 +5,7 @@
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor.Launcher\Windows</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Editor.Launcher\Windows</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgcb-editor-windows</ToolCommandName>
<PackageId>dotnet-mgcb-editor-windows</PackageId>
Expand All @@ -15,7 +15,7 @@
</PropertyGroup>

<ItemGroup>
<Content Include="..\..\Artifacts\MonoGame.Content.Builder.Editor\Windows\Release\publish\**\*">
<Content Include="..\..\artifacts\MonoGame.Content.Builder.Editor\Windows\Release\publish\**\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>mgcb-editor-windows-data\%(RecursiveDir)%(Filename)%(Extension)</Link>
</Content>
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Expand Up @@ -5,7 +5,7 @@
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor\Linux</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Editor\Linux</BaseOutputPath>
<DefineConstants>GTK</DefineConstants>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<AssemblyName>mgcb-editor-linux</AssemblyName>
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Expand Up @@ -4,7 +4,7 @@
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor\Mac</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Editor\Mac</BaseOutputPath>
<DefineConstants>MONOMAC;MAC</DefineConstants>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<SupportedOSPlatformVersion>10.15</SupportedOSPlatformVersion>
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Expand Up @@ -6,7 +6,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor\Windows</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Editor\Windows</BaseOutputPath>
<DefineConstants>WINDOWS;WPF</DefineConstants>
<ApplicationIcon>App.ico</ApplicationIcon>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
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Expand Up @@ -2,7 +2,7 @@

<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Task</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder.Task</BaseOutputPath>
<IncludeBuildOutput>false</IncludeBuildOutput>
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
<Description>MSBuild task to automatically build content for MonoGame.</Description>
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Expand Up @@ -5,7 +5,7 @@
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Content Builder (MGCB) command line tool is used for optimizing content for runtime use.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Content.Builder</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgcb</ToolCommandName>
<PackageId>dotnet-mgcb</PackageId>
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Expand Up @@ -5,7 +5,7 @@
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Effect Compiler (MGFXC) command line tool is used to compile shaders.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Effect.Compiler</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Effect.Compiler</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgfxc</ToolCommandName>
<PackageId>dotnet-mgfxc</PackageId>
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@@ -1,14 +1,14 @@
<Project Sdk="Microsoft.Build.NoTargets/2.0.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<BaseOutputPath>..\..\Artifacts\MonoGame.Framework.Content.Pipeline.Ref</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Framework.Content.Pipeline.Ref</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<Description>The MonoGame Content Pipeline reference assemblies for all platforms.</Description>
<PackageTags>monogame;.net core;core;.net standard;standard;</PackageTags>
<PackageId>MonoGame.Framework.Content.Pipeline.Ref</PackageId>
<DevelopmentDependency>true</DevelopmentDependency>
</PropertyGroup>
<ItemGroup>
<None Include="$(BaseOutputPath)\MonoGame.Framework.Content.Pipeline.dll" PackagePath="lib\$(TargetFramework)" Pack="true" />
<None Include="..\..\MonoGame.Framework.Content.Pipeline\obj\$(Configuration)\ref\MonoGame.Framework.Content.Pipeline.dll" PackagePath="lib\$(TargetFramework)" Pack="true" />
</ItemGroup>
</Project>
4 changes: 2 additions & 2 deletions Tools/MonoGame.Framework.Ref/MonoGame.Framework.Ref.csproj
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@@ -1,14 +1,14 @@
<Project Sdk="Microsoft.Build.NoTargets/2.0.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<BaseOutputPath>..\..\Artifacts\MonoGame.Framework.Ref</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Framework.Ref</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<Description>The MonoGame reference assemblies for all platforms.</Description>
<PackageTags>monogame;.net core;core;.net standard;standard;</PackageTags>
<PackageId>MonoGame.Framework.Ref</PackageId>
<DevelopmentDependency>true</DevelopmentDependency>
</PropertyGroup>
<ItemGroup>
<None Include="$(BaseOutputPath)\MonoGame.Framework.dll" PackagePath="lib\$(TargetFramework)" Pack="true" />
<None Include="..\..\MonoGame.Framework\obj\DesktopGL\$(Configuration)\ref\MonoGame.Framework.dll" PackagePath="lib\$(TargetFramework)" Pack="true" />
</ItemGroup>
</Project>
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Expand Up @@ -2,7 +2,7 @@

<PropertyGroup>
<TargetFrameworks>netstandard2.0;net46</TargetFrameworks>
<BaseOutputPath>..\..\Artifacts\MonoGame.Packaging.Flatpak</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\MonoGame.Packaging.Flatpak</BaseOutputPath>
<BuildOutputTargetFolder>tasks</BuildOutputTargetFolder>
<PackageIconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</PackageIconUrl>
<RepositoryUrl>https://github.com/MonoGame/MonoGame.git</RepositoryUrl>
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2 changes: 1 addition & 1 deletion Tools/MonoGame.Tools.Tests/MonoGame.Tools.Tests.csproj
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Expand Up @@ -9,7 +9,7 @@
<IsPackable>false</IsPackable>
<GenerateProgramFile>false</GenerateProgramFile>
<DefineConstants>DESKTOPGL</DefineConstants>
<BaseOutputPath>..\..\Artifacts\Tests\Tools</BaseOutputPath>
<BaseOutputPath>..\..\artifacts\Tests\Tools</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<UseAppHost>true</UseAppHost>
</PropertyGroup>
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2 changes: 1 addition & 1 deletion build/BuildContext.cs
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Expand Up @@ -19,7 +19,7 @@ public BuildContext(ICakeContext context) : base(context)
{
var repositoryUrl = context.Argument("build-repository", DefaultRepositoryUrl);
var buildConfiguration = context.Argument("build-configuration", "Release");
BuildOutput = context.Argument("build-output", "Artifacts");
BuildOutput = context.Argument("build-output", "artifacts");
Version = context.Argument("build-version", DefaultBaseVersion + ".1-develop");
NuGetsDirectory = $"{BuildOutput}/NuGet/";

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15 changes: 13 additions & 2 deletions build/BuildFrameworksTasks/BuildAndroidTask.cs
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Expand Up @@ -6,6 +6,17 @@ public sealed class BuildAndroidTask : FrostingTask<BuildContext>
{
public override bool ShouldRun(BuildContext context) => context.IsWorkloadInstalled("android");

public override void Run(BuildContext context)
=> context.DotNetPack(context.GetProjectPath(ProjectType.Framework, "Android"), context.DotNetPackSettings);
public override void Run(BuildContext context) {
var arguments = new DotNetMSBuildSettings();
arguments.WithProperty("AndroidSdkDirectory", System.Environment.GetEnvironmentVariable ("ANDROID_HOME"));
arguments.WithTarget("InstallAndroidDependencies");
var installSettings = new DotNetBuildSettings
{
MSBuildSettings = arguments,
Verbosity = DotNetVerbosity.Minimal,
Configuration = context.DotNetPackSettings.Configuration,
};
context.DotNetBuild(context.GetProjectPath(ProjectType.Framework, "Android"), installSettings);
context.DotNetPack(context.GetProjectPath(ProjectType.Framework, "Android"), context.DotNetPackSettings);
}
}
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