Skip to content
This repository has been archived by the owner on Dec 31, 2024. It is now read-only.

Releases: dege-diosg/dgVoodoo2

v2.52 - Feature level D3D10.1 and WARP renderer, support for resolution overriding and DirectShow movie playback

29 Sep 11:28
Compare
Choose a tag to compare

2 new output API's are added: D3D11 with FL 10.1 and the MS WARP renderer.
Movie playing through DirectShow is also supported.
Resolution forcing in DirectX modules is also implemented.

See the readme for the details.

v2.51 - Direct3D8/DirectDraw improvements, emulated way of stretching the display output with keeping aspect ratio

29 Sep 11:23
Compare
Choose a tag to compare

Point sprite support/new texture formats for Direct3D8.
A lot of DirectX-related bugfixing.
Modifying capabilities of GF Ti4800 and ATI Radeon 8500 virtual cards.

See the readme for the details.

v2.50 - First implementation of Direct3D8

29 Sep 11:19
Compare
Choose a tag to compare

Direct3D8 support is added, dynamic shader compiling for better performance and a lot of DirectX-related bugfixing.

v2.45 - DXTC (S3TC) encoder is added, refactoring code

29 Sep 11:17
Compare
Choose a tag to compare

Heavily refactored DirectX code for future features.
True multidevice support, more robust DirectDraw implementation.
DXTC block compressor is implemented.
GeForce Ti 4800 and ATI Radeon 8500 virtual card types are added.

For further details see the readme, as always.

v2.44 - Adding support for DXTC compressed textures, a lot of DirectX-related bugfixings

29 Sep 11:13
Compare
Choose a tag to compare

v2.43 - Various bugfixes for DirectX modules again

29 Sep 11:12
Compare
Choose a tag to compare

Also, some bugs related to window procedures are fixed.

See the readme for the details.

v2.42 - Various bugfixes for DirectX modules

29 Sep 11:10
Compare
Choose a tag to compare

See the readme for the details.

v2.41 - Direct3D3 support is added

29 Sep 11:08
Compare
Choose a tag to compare

Direct3D3 interfaces are implemented to support all the D3D interfaces.
A lot of DX-related bugfixes.
'Unspecified' scaling mode is introduced.

See the readme for the details.

v2.40 - Initial implementation of Direct3D with various bugfixes

29 Sep 11:05
Compare
Choose a tag to compare

I improved DirectDraw to support blitting to/from textures, Z-buffers and 3D-renderable surfaces with several pixel formats.
Gammacontrol interfaces are also added.
Direct3D is implemented with support to Direct3D5/6/7 interfaces.
Various bugfixes in Glide libraries.

See the readme for the details.

v2.32 - A new patch version again

29 Sep 11:01
Compare
Choose a tag to compare

I made the Glide libraries thread-safe for the required level and fixed some bugs.

See the readme for the details.