Releases: dege-diosg/dgVoodoo2
v2.63.x - Incremental bugfix versions for v2.63
See the readme for the details.
v2.63 - New resampling filters for image output
New type of filters for resampling the output image are added (Bicubic, Lanczos-2, Lanczos-3).
Also, mipmapping support for downscaling the output image is added.
A few bugfixings, see the readme for the details.
v2.62.x - Incremental bugfix versions for v2.62
See the readme for the details.
v2.62 - Improving the CPL and a lot of bugfixings
Now all section of the configuration file is editable through the CPL.
A new config element is added.
Many bugfixings, see the readme for the details.
v2.61 - A bugfix version
Support for the external compiler is completely removed for the DirectX modules.
A lot of DirectX-related bugfixings.
See the readme for the details.
v2.60 - First implementation of Direct3D9, internal shader code generator
First version of Direct3D9 implementation is added.
Also, support for external HLSL compiler is made optional and replaced with an internal shader code translator.
See the readme for the details.
v2.55.x - Incremental bugfix versions for v2.55
These releases includes minor and incremental bugfixes for v2.55.
Also, x64 version of Glide libraries are added for QEmu for Kjliew's Glide patch.
Some new config elements are also introduced.
v2.55 - Debug layer, INI format config file and tremendous bugfixings again
Debug Layer is added into the special release of dgVoodoo modules.
Migrating to INI format config file to replace old binary ones.
Control Panel app is now PerMonitorAwareV2-aware for DPI scaling.
Tremendous bugfixings, see the readme for the details.
v2.54 - A bugfix version
Lot of DirectX-related bugfixings.
Some minor Glide-related bugfixings.
Some Windows input and Glide-DirectDraw transition issues are also fixed.
For the details, see the readme.
v2.53 - Dynamic resolutions and Geforce4 shadow buffering
Support for dynamic resolutions in resolution overriding.
Also, GF4 shadow buffering is implemented, works nicely with Splinter Cell 1.
A lot of bugfixings.
See the readme for the details.