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wiiu-tests

A set of applications for the Wii U which are used for testing the behaviour of decaf-emu.

Building

Requirements:

CMake

Required configuration:

  • -DLATTE_ASSEMBLER=/path/to/latte-assembler.exe
  • -DAMD_SHADER_ANALYZER=/path/to/GPUShaderAnalyzer.exe

Recommend configuration:

  • -DCMAKE_INSTALL_PREFIX=/path/to/sdcard/wiiu-tests - you can then install straight into the layout expected for tests to run
  • If you're on Windows you might have trouble using Visual Studio so be sure to pass in a makefile based generator such as -G "Unix Makefiles" or -G "Ninja"

Build:

  • export DEVKITPRO=/path/to/devkitpro
  • mkdir build
  • cd build
  • cmake ../content -DLATTE_ASSEMBLER=/path/to/latte-assembler.exe -DAMD_SHADER_ANALYZER=/path/to/GPUShaderAnalyzer.exe -DCMAKE_INSTALL_PREFIX=/path/to/sdcard/wiiu-tests -G "Ninja"
  • ninja install

Running

It is expected that the output of install is in a folder on the root of your sdcard named wiiu-tests, e.g. such that sdcard:/wiiu-tests/content/shaders/pos_colour.gsh exists.

You must configure decaf to point to this sdcard folder, in config.toml this is under the [system] group, sdcard_path=/path/to/sdcard

These tests can also be run on hardware, just ensure the content is in the wiiu-tests folder as describe above and then go on to use HBL or wiiload to run individual RPX files.

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A set of test applications for the Wii U.

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