This is a project aiming to centralize all the technical knowledge of the 'Kingdom Hearts' game series in one place, providing documentation, tools, code libraries, and the foundation for modding the commercial games.
All the documentation is located in the /docs
folder in its raw form. A more web-friendly version can be accessed at: https://openkh.dev/
New builds of OpenKH are generated every time a contributor makes changes. There is a continuous integration system where it is possible to download the latest artifacts (or build version) of the entire project.
Every entry is a commit that can come from different branches. The stable branch is master
. Once you click on the commit you're interested in, click Artifacts at the top right. Then from Artifacts explorer, just open the menu and click Download as zip.
- Provide a fully fledged and user friendly modding toolchain.
- Centralize modding downloads with a review system.
- Provide a friendly environment for mod users and creators alike.
- Create a community site and forum where users can openly interact with and help one another with modifications using OpenKH tools and documentation.
- Create a custom game engine that is compatible with assets from the retail games.
There is a guide describing how to contact the team and contribute to the project.
The entire content of the repository is protected by the GPLv3 license. Some of the key points of the license are:
- You can copy, modify, and distribute the software.
- You must include the license and copyright notice with each and every distribution.
- You can use this software privately.
- You can use this software for commercial purposes.
- If you modify it, you must indicate changes made to the code.
- Any modifications of this code base ABSOLUTELY MUST be distributed with the same license, GPLv3.