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BlueRetro Core Pinout Specification
Jacques Gagnon edited this page Sep 28, 2022
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1 revision
- Parallel 1P (12 buttons) (NeoGeo, Supergun, JAMMA)
- Parallel 2P (6 buttons each) (Atari 2600, Master System)
- FC / NES
- PCE / TG16
- Mega Drive / Genesis
- SFC / SNES
- CD-i
- 3DO
- Jaguar
- PSX / PS2
- Saturn
- PC-FX
- JVS
- Virtual Boy
- Nintendo 64
- Dreamcast
- GameCube
- Wii-Ext
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO5 | 7 | DOWN | Player 1 BTN |
IO3 | 15 | UP | Player 1 BTN |
IO27 | 5 | B | Player 1 BTN |
IO26 | 13 | A | Player 1 BTN |
IO23 | 6 | RIGHT | Player 1 BTN |
IO18 | 14 | LEFT | Player 1 BTN |
IO21 | 4 | D | Player 1 BTN |
IO19 | 12 | C | Player 1 BTN |
IO32 | 11 | START | Player 1 BTN |
IO33 | 2 | CREDIT | Player 1 BTN |
IO25 | 10 | 6 | Player 1 BTN |
IO22 | 3 | SELECT | Player 1 BTN |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO5 | 2 | P1_D | Player 1 D1 |
IO3 | 1 | P1_U | Player 1 D0 |
IO27 | 9 | P1_TR | Player 1 D4 |
IO26 | 6 | P1_TL | Player 1 D5 |
IO23 | 4 | P1_R | Player 1 D3 |
IO18 | 3 | P1_L | Player 1 D2 |
IO21 | 2 | P2_D | Player 2 D1 |
IO19 | 1 | P2_U | Player 2 D0 |
IO16 | 9 | P2_TR | Player 2 D4 |
IO33 | 6 | P2_TL | Player 2 D5 |
IO25 | 4 | P2_R | Player 2 D3 |
IO22 | 3 | P2_L | Player 2 D2 |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO32 | 3 | OUT0 | Latch for all accessories |
IO19 | 4 | P1_D0 | Player 1 / Four Score DATA |
IO5 | 2 | P1_CUP | Player 1 / Four Score CLK |
IO22 | 4 | P2_D0 | Player 2 / Four Score DATA |
IO18 | 2 | P2_CUP | Player 2 / Four Score CLK |
IO21 | 13 | P1_D1 | FC 4P adapter P3 DATA |
IO25 | 7 | P2_D1 | FC 4P adapter P4 DATA |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO3 | 2 | P1_U | Player 1 D0 |
IO5 | 3 | P1_R | Player 1 D1 |
IO18 | 4 | P1_D | Player 1 D2 |
IO23 | 5 | P1_L | Player 1 D3 |
I33 | 6 | P1_SEL | Player 1 SEL |
IO26 | 7 | P1_OE | Player 1 /OE |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO5 | 2 | P1_D | Player 1 D1 |
IO3 | 1 | P1_U | Player 1 D0 |
I35 | 7 | P1_TH | Player 1 CTRL |
IO27 | 9 | P1_TR | Player 1 D4/CTRL |
IO26 | 6 | P1_TL | Player 1 D5/CTRL |
IO23 | 4 | P1_R | Player 1 D3 |
IO18 | 3 | P1_L | Player 1 D2 |
IO21 | 2 | P2_D | Player 2 D1 |
IO19 | 1 | P2_U | Player 2 D0 |
I36 | 7 | P2_TH | Player 2 CTRL |
IO16 | 9 | P2_TR | Player 2 D4/CTRL |
IO33 | 6 | P2_TL | Player 2 D5/CTRL |
IO25 | 4 | P2_R | Player 2 D3 |
IO22 | 3 | P2_L | Player 2 D2 |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO5 | 2 | P1_CLK | Player 1 / Multitap 1 CLK |
IO32 | 3 | LATCH | Latch for all accessories |
IO19 | 4 | P1_D0 | Player 1 / Multitap 1 DATA |
IO21 | 5 | P1_D1 | Multitap 1 DATA |
IO23 | 6 | P1_SEL | Multitap 1 CTRL |
IO18 | 2 | P2_CLK | Player 2 / Multitap 2 CLK |
IO22 | 4 | P2_D0 | Player 2 / Multitap 2 DATA |
IO25 | 5 | P2_D1 | Multitap 2 DATA |
IO26 | 6 | P2_SEL | Multitap 2 CTRL |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO23 | 7 | RTS | Enable |
IO22 | 2 | RXD | Data |
IO21 | Front: 4 or Rear: 7 | RTS | Enable |
IO19 | Front: 1 or Rear: 2 | RXD | Data |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO21 | 9 | DIN | Data |
IO22 | 7 | CLK | Clock |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO18 | 14 | J8 | Player 1 ROW OUT |
IO19 | 13 | J9 | Player 1 ROW OUT |
IO21 | 12 | J10 | Player 1 ROW OUT |
IO22 | 11 | J11 | Player 1 ROW OUT |
IO23 | 10 | B1 | Player 1 ROW OUT |
IO25 | 6 | B0 | Player 1 ROW OUT |
IO32 | 4 | J0 | Player 1 COL IN |
IO33 | 3 | J1 | Player 1 COL IN |
I35 | 2 | J2 | Player 1 COL IN |
I36 | 1 | J3 | Player 1 COL IN |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO19 | 1 | P1_RXD | Player 1 DATA |
IO32 | 2 | P1_TXD | Player 1 CMD |
I34 | 6 | P1_DTR | Player 1 CS |
IO33 | 7 | P1_SCK | Player 1 CLK |
IO21 | 9 | P1_DSR | Player 1 ACK |
IO22 | 1 | P2_RXD | Player 2 DATA |
IO27 | 2 | P2_TXD | Player 2 CMD |
IO5 | 6 | P2_DTR | Player 2 CS |
IO26 | 7 | P2_SCK | Player 2 CLK |
IO25 | 9 | P2_DSR | Player 2 ACK |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO5 | 2 | P1_D | Player 1 D1 |
IO3 | 3 | P1_U | Player 1 D0 |
I35 | 4 | P1_TH | Player 1 CTRL |
IO27 | 5 | P1_TR | Player 1 CTRL |
IO26 | 6 | P1_TL | Player 1 CTRL |
IO23 | 7 | P1_R | Player 1 D3 |
IO18 | 8 | P1_L | Player 1 D2 |
IO21 | 2 | P2_D | Player 2 D1 |
IO19 | 3 | P2_U | Player 2 D0 |
I36 | 4 | P2_TH | Player 2 CTRL |
IO16 | 5 | P2_TR | Player 2 CTRL |
IO33 | 6 | P2_TL | Player 2 CTRL |
IO25 | 7 | P2_R | Player 2 D3 |
IO22 | 8 | P2_L | Player 2 D2 |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO33 | 4 | /LATCH | Data |
IO5 | 6 | CLK | Clock |
IO19 | 2 | DATA | Clock |
IO26 | 4 | /LATCH | Data |
IO18 | 6 | CLK | Clock |
IO22 | 2 | DATA | Clock |
ESP32 IO | Name | Use |
---|---|---|
IO25 | SENSE | JVS Sense |
IO22 | TX | UART TX |
IO21 | RX | UART RX |
IO19 | RTS | RS-485 direction control |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO5 | 4 | CLK | Clock |
IO32 | 3 | LATCH | Latch |
IO19 | 1 | DATA | Data |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO19 | 2 | P1_D | Player 1 DATA |
IO5 | 2 | P2_D | Player 2 DATA |
IO26 | 2 | P3_D | Player 3 DATA |
IO27 | 2 | P4_D | Player 4 DATA |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO21 | 1 | P1_D0 | Player 1 DATA0 |
IO22 | 5 | P1_D1 | Player 1 DATA1 |
IO3 | 1 | P2_D0 | Player 2 DATA0 |
IO5 | 5 | P2_D1 | Player 2 DATA1 |
IO18 | 1 | P3_D0 | Player 3 DATA0 |
IO23 | 5 | P3_D1 | Player 3 DATA1 |
IO26 | 1 | P4_D0 | Player 4 DATA0 |
IO27 | 5 | P4_D1 | Player 4 DATA1 |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO19 | 2 | P1_D | Player 1 DATA |
IO5 | 2 | P2_D | Player 2 DATA |
IO26 | 2 | P3_D | Player 3 DATA |
IO27 | 2 | P4_D | Player 4 DATA |
ESP32 IO | System Pin | Name | Use |
---|---|---|---|
IO25 | 2 | P1_SCL | Player 1 CLK |
IO26 | 5 | P1_SDA | Player 1 DATA |
IO5 | 2 | P2_SCL | Player 2 CLK |
IO27 | 5 | P2_SDA | Player 2 DATA |
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RE notes
- ESP32 RTOS + Bare Metal: Best of Both Worlds?
- Learning Bluetooth Classic (BR/EDR) with HCI traces
- Xbox One Adaptive controller
- Evolution of SEGA's IO Interface from SG-1000 to Saturn
- Famicom & NES controller shift register: Parallel-in, Serial-out
- SNES 2P & Super Multitap
- PlayStation & PlayStation 2 SPI interface
- 3DO interface
- PC-FX interface
- CD-i interface
- PCE & TG16 interface
- Jaguar Interface
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Deprecated content