TonyRE is a source port of the Tony Hawk's Underground source code to modern systems.
TonyRE currently only targets Windows.
The build system is entirely CMake. So building is pretty simple.
cmake -B build
cmake --build build
The game scripts will be compiled at build time, and put into Game/Data/scripts.
Scripts will only compile if you have flex
installed on your system. See QScript/README.md.
I'm not interested in pulling in any Bink 1.0 decoder as a dependency, so you'll need the music and streams in a standard format (.wav
, .flac
, or .mp3
).
If you have the PS2 version, you can extract .wav
files from the .wad
files using TonyWad.
The music
and streams
folders go under Game/Data
.
Have something to contribute to the project? Feel free to open a pull request!
Consider joining our Discord Server to discuss the project and get help with development.