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Clean up code
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crosire committed Nov 11, 2022
1 parent 4625911 commit ae0bba9
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Showing 4 changed files with 18 additions and 16 deletions.
2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,8 @@ packages/
*.aps
*.VC.db
*.VC.opendb

# Visual Studio user config files
*.sdf
*.opensdf
*.suo
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28 changes: 14 additions & 14 deletions examples/08-texture_overlay/texturemod_overlay.cpp
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Expand Up @@ -29,11 +29,6 @@ struct tex_hash
}
};

struct __declspec(uuid("f326a1eb-5062-453e-9852-a787594a977a")) cmd_data
{
std::unordered_set<resource_view, tex_hash> current_texture_list;
};

struct __declspec(uuid("0ce51b56-a973-4104-bcca-945686f50170")) device_data
{
resource green_texture = {};
Expand All @@ -48,6 +43,11 @@ struct __declspec(uuid("0ce51b56-a973-4104-bcca-945686f50170")) device_data
float scale = 1.0f;
};

struct __declspec(uuid("f326a1eb-5062-453e-9852-a787594a977a")) command_list_data
{
std::unordered_set<resource_view, tex_hash> current_texture_list;
};

static std::mutex s_mutex;

static void on_init_device(device *device)
Expand Down Expand Up @@ -81,11 +81,11 @@ static void on_destroy_device(device *device)
}
static void on_init_cmd_list(command_list *cmd_list)
{
cmd_list->create_private_data<cmd_data>();
cmd_list->create_private_data<command_list_data>();
}
static void on_destroy_cmd_list(command_list *cmd_list)
{
cmd_list->destroy_private_data<cmd_data>();
cmd_list->destroy_private_data<command_list_data>();
}

static void on_init_texture(device *device, const resource_desc &desc, const subresource_data *, resource_usage, resource res)
Expand Down Expand Up @@ -145,8 +145,8 @@ static void on_push_descriptors(command_list *cmd_list, shader_stage stages, pip
return;

device *const device = cmd_list->get_device();
auto &data = device->get_private_data<struct device_data>();
auto &cmd_data = cmd_list->get_private_data<struct cmd_data>();
auto &data = device->get_private_data<device_data>();
auto &cmd_data = cmd_list->get_private_data<command_list_data>();

for (uint32_t i = 0; i < update.count; ++i)
{
Expand Down Expand Up @@ -198,8 +198,8 @@ static void on_bind_descriptor_sets(command_list *cmd_list, shader_stage stages,
return;

device *const device = cmd_list->get_device();
auto &cmd_data = cmd_list->get_private_data<struct cmd_data>();
auto &descriptor_data = device->get_private_data<struct descriptor_set_tracking>();
auto &cmd_data = cmd_list->get_private_data<command_list_data>();
auto &descriptor_data = device->get_private_data<descriptor_set_tracking>();
assert((&descriptor_data) != nullptr);

for (uint32_t i = 0; i < count; ++i)
Expand Down Expand Up @@ -233,14 +233,14 @@ static void on_bind_descriptor_sets(command_list *cmd_list, shader_stage stages,
static void on_execute(command_queue *, command_list *cmd_list)
{
device *const device = cmd_list->get_device();
auto &data = device->get_private_data<struct device_data>();
auto &cmd_data = cmd_list->get_private_data<struct cmd_data>();
auto &data = device->get_private_data<device_data>();
auto &cmd_data = cmd_list->get_private_data<command_list_data>();

data.current_texture_list.insert(cmd_data.current_texture_list.begin(), cmd_data.current_texture_list.end());
cmd_data.current_texture_list.clear();
}

static void on_present(command_queue *queue, swapchain *swapchain, const rect *, const rect *, uint32_t, const rect *)
static void on_present(command_queue *, swapchain *swapchain, const rect *, const rect *, uint32_t, const rect *)
{
device *const device = swapchain->get_device();

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2 changes: 1 addition & 1 deletion setup/Properties/Assembly.manifest
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<!-- Windows 10 and Windows 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
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2 changes: 1 addition & 1 deletion source/d3d12/d3d12_impl_swapchain.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ namespace reshade::d3d12
api::resource get_back_buffer(uint32_t index) final;

uint32_t get_back_buffer_count() const final;
uint32_t get_current_back_buffer_index() const;
uint32_t get_current_back_buffer_index() const override;

void set_back_buffer_color_space(DXGI_COLOR_SPACE_TYPE type);

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