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Merge pull request #21 from codygeary/codygeary-patch-1
Add Arrange module
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#include "plugin.hpp" | ||
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Plugin* pluginInstance; | ||
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void init(Plugin* p) { | ||
pluginInstance = p; | ||
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// Add modules here | ||
p->addModel(modelSteps); | ||
p->addModel(modelEnvelopeArray); | ||
p->addModel(modelPentaSequencer); | ||
p->addModel(modelImpulseController); | ||
p->addModel(modelSignals); | ||
p->addModel(modelRanges); | ||
p->addModel(modelHexMod); | ||
p->addModel(modelCollatz); | ||
p->addModel(modelStrings); | ||
p->addModel(modelMagnets); | ||
p->addModel(modelOuros); | ||
p->addModel(modelPressedDuck); | ||
p->addModel(modelFlowerPatch); | ||
p->addModel(modelSyncro); | ||
p->addModel(modelNona); | ||
p->addModel(modelDecima); | ||
p->addModel(modelMorta); | ||
p->addModel(modelStepWave); | ||
p->addModel(modelPreeeeeeeeeeessedDuck); | ||
p->addModel(modelArrange); | ||
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// Any other plugin initialization may go here. | ||
// As an alternative, consider lazy-loading assets and lookup tables when your module is created to reduce startup times of Rack. | ||
} |
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#pragma once | ||
#include <rack.hpp> | ||
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using namespace rack; | ||
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// Declare the Plugin, defined in plugin.cpp | ||
extern Plugin* pluginInstance; | ||
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// Declare each Model, defined in each module source file | ||
extern Model* modelSteps; | ||
extern Model* modelEnvelopeArray; | ||
extern Model* modelPentaSequencer; | ||
extern Model* modelImpulseController; | ||
extern Model* modelSignals; | ||
extern Model* modelRanges; | ||
extern Model* modelHexMod; | ||
extern Model* modelCollatz; | ||
extern Model* modelStrings; | ||
extern Model* modelMagnets; | ||
extern Model* modelOuros; | ||
extern Model* modelPressedDuck; | ||
extern Model* modelFlowerPatch; | ||
extern Model* modelSyncro; | ||
extern Model* modelNona; | ||
extern Model* modelDecima; | ||
extern Model* modelMorta; | ||
extern Model* modelStepWave; | ||
extern Model* modelPreeeeeeeeeeessedDuck; | ||
extern Model* modelArrange; | ||
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