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tom-sapletta-com authored Nov 18, 2023
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Expand Up @@ -5,8 +5,9 @@ From #clean ideas to code #smells ... Let's talk about The Pragmatic Development
## Code Expectations

### everyone expect:
+ [clean code](https://en.wikipedia.org/wiki/SOLID)
+ [patterns](https://en.wikipedia.org/wiki/Software_design_pattern)
+ [patterns](https://en.wikipedia.org/wiki/Software_design_pattern), clean code
+ [SOLID](https://en.wikipedia.org/wiki/SOLID) – General Responsibility Assignment Software Patterns (Principles), very general “good practices” for allocating responsibilities
+ [GRASP](https://en.wikipedia.org/wiki/GRASP) – a set of 5 rules that should not be broken
+ [KISS](https://en.wikipedia.org/wiki/KISS_principle)
+ ...

Expand Down Expand Up @@ -36,6 +37,29 @@ From #clean ideas to code #smells ... Let's talk about The Pragmatic Development
+ **software development** is continuous **code improvement** for the implementation of **services** based on **requirements** resulting from changing **expectations**


## Single Responsibility with GRASP

### Low Coupling on Design

Problem:
How to reduce the number of dependencies and the scope of changes, and increase the possibility
code reuse?

Solution:
Assign responsibility to limit the degree of coupling (number
object associations). Apply this principle at the design stage.

### High Cohesion

Problem:
How to make objects have a clear purpose, are understandable and easy to maintain?

Solution:
Assign responsibility to ensure consistency remains high.
Cohesion = "coupling" within one and the same class between its members.



## SDLC

That flowchart represents the software development life cycle with its stages and some of the units that need to be controlled at each stage.
Expand All @@ -54,8 +78,6 @@ The concept of hypermodularity has been taken to the next level, where modularit
![Modular code of network](https://github.com/coders-info/www/assets/5669657/ccee5072-87d6-413c-ba33-37d4777d8a8f)




## Modular Structure

+ Complexity
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