The allscripts_unity_client
gem is a Ruby client for the Allscripts Unity API. See http://remotecentral.allscripts.com/UnityAPIReference for more documentation on the API.
Add this line to your application's Gemfile:
gem "allscripts_unity_client"
And then execute:
$ bundle install
Or install it yourself as:
$ gem install allscripts_unity_client
The Allscripts Unity API supports both JSON and SOAP. Both versions are supported by this gem.
A Unity API client can be created using the AllscriptsUnityClient.create
factory:
unity_client = AllscriptsUnityClient.create({
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password"
})
A JSON client can also be created using the :mode
option:
# Mode defaults to :soap
unity_client = AllscriptsUnityClient.create({
mode: :json,
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password"
})
Faraday is used in combination with EM-HTTP-Request to send HTTP requests when using JSON clients. Faraday requires some configuration when making connections over SSL. AllscriptsUnityClient will try to auto-detect the location of the operating system's CA File or CA Path, but these values can be explicitly configured when creating a client:
# Mode defaults to :soap
unity_client = AllscriptsUnityClient.create({
mode: :json,
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
ca_file: "/usr/lib/ssl/certs/ca-certificates.crt"
})
OR
# Mode defaults to :soap
unity_client = AllscriptsUnityClient.create({
mode: :json,
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
ca_path: "/usr/lib/ssl/certs"
})
When using a JSON client, request timeouts can be configured:
# Mode defaults to :soap
unity_client = AllscriptsUnityClient.create({
mode: :json,
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
timeout: 30
})
Timeout is given in seconds and defaults to 90.
Security tokens can be manually requested using the get_security_token!
method:
unity_client.get_security_token! # Fetches a new security token and stores it in security_token
After calling get_security_token!
, each call to magic
will automatically send security_token
with the request. If a security token is
no longer valid, an exception will be raised by Unity.
The token can be accessed using the security_token
accessor:
unity_client.security_token
Security tokens can be retired using the retire_security_token!
method:
unity_client.retire_security_token! # Retires the security token with Unity and sets security_token to nil
Existence of a security token can also be checked:
unity_client.security_token?
The endpoint used to make API calls in Unity is called Magic. Magic can be accessed with the client:
unity_client.magic({
action: "action",
userid: "userid",
appname: "appname", # Only use to override default. Default: unity_client.appname
patientid: "patientid",
token: "token", # Only use to override default. Default: unity_client.security_token
parameter1: "parameter1",
parameter2: "parameter2",
parameter3: "parameter3",
parameter4: "parameter4",
parameter5: "parameter5",
parameter6: "parameter6",
data: "data"
})
All keys in the hash given to magic are optional. See the Allscripts Unity API documentation for more information about which API calls are supported
A number of helper methods exist that abstract away the details of the Magic operation:
get_account
get_changed_patients(since = nil)
get_chart_item_details(userid, patientid, section)
get_clinical_summary(userid, patientid, extra_med_data = false)
get_dictionary(dictionary_name, userid = nil, site = nil)
get_encounter_list(userid, patientid, encounter_type, when_param = nil, nostradamus = nil, show_past_flag = nil, billing_provider_user_name = nil)
get_medication_by_trans_id(userid, patientid, transaction_id)
get_medication_info(userid, ddid, patientid = nil)
get_patient(userid, patientid, includepix = nil)
get_patient_activity(userid, patientid)
get_patient_problems(patientid, show_by_encounter_flag = nil, assessed = nil, encounter_id = nil, medcin_id = nil)
get_patient_by_mrn(userid, mrn)
get_patients_by_icd9(icd9, start = nil, end_param = nil)
get_provider(provider_id = nil, user_name = nil)
get_providers(security_filter = nil, name_filter = nil)
get_server_info
get_task(userid, transaction_id)
get_task_list(userid = nil, since = nil)
last_logs
save_rx(userid, patientid, rxxml)
save_task(userid, patientid, task_type = nil, target_user = nil, work_object_id = nil, comments = nil)
save_task_status(userid, transaction_id = nil, param = nil, delegate_id = nil, comment = nil)
search_meds(userid, patientid, search = nil)
search_patients(search)
search_pharmacies(search)
All magic helper methods not on this list currently raise NotImplementedError
. More helper methods will be added in future releases. Pull requests welcome.
All times and dates coming from Unity are in local timezones. When creating the client, the :timezone
option can be used to configure
automatic timezone conversion. If no :timezone
is given, then it will default to UTC
. Timezones must be given in TZInfo
zone identifier
format. See TZInfo for more information:
unity_client = AllscriptsUnityClient.create({
timezone: "America/New_York",
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password"
})
Any magic
action that takes in a date needs to be given in UTC. Dates can be Date
, DateTime
, Time
, or a string. Dates will be processed and formatted in the correct
ISO8601 format that Unity requires.
By default Ruby's Logger
is used and logs to STDOUT
with a level of Logger::INFO
. Custom loggers can be configured with the :logger
option:
unity_client = AllscriptsUnityClient.create({
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
logger: Rails.logger
})
Logging can be disabled by setting the :logger
option to nil (this is the default):
unity_client = AllscriptsUnityClient.create({
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
logger: nil
})
Responses are not logged and Magic action is the only parameter logged with requests. This is done to prevent exposing PHI.
An HTTP proxy can be configured using the :proxy
option:
unity_client = AllscriptsUnityClient.create({
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
proxy: "http://localhost:8888"
})
This gem uses the american_date gem to force Date.parse
to
accept USA locale dates by default. There are currently no plans to support other locales. Pull requests welcome.
unity_client = AllscriptsUnityClient.create({
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
timezone: "America/New_York"
})
unity_client.get_security_token!
# API call made using a helper
unity_client.get_server_info
The above example would output the following Hash
:
{
server_time_zone: "Eastern Standard Time",
server_time: #<DateTime: 2013-11-01T15:49:23+00:00 ((2456598j,56963s,0n),+0s,2299161j)>,
server_date_time_offset: #<DateTime: 2013-11-01T19:49:23+00:00 ((2456598j,71363s,0n),+0s,2299161j)>,
system: "Enterprise EHR",
product_version: "11.2.3.32.000",
uaibornondate: #<Date: 2013-07-10 ((2456484j,0s,0n),+0s,2299161j)>
}
unity_client = AllscriptsUnityClient.create({
mode: :json
base_unity_url: "http://unity.base.url",
appname: "appname",
username: "username",
password: "password",
timezone: "America/New_York"
})
unity_client.get_security_token!
# API call made using a helper
unity_client.get_server_info
The above example would output the following Hash
:
{
server_time_zone: "Eastern Standard Time",
server_time: #<DateTime: 2013-11-01T15:49:23+00:00 ((2456598j,56963s,0n),+0s,2299161j)>,
server_date_time_offset: #<DateTime: 2013-11-01T19:49:23+00:00 ((2456598j,71363s,0n),+0s,2299161j)>,
system: "Enterprise EHR",
product_version: "11.2.3.32.000",
uaibornondate: #<Date: 2013-07-10 ((2456484j,0s,0n),+0s,2299161j)>
}
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Added some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request
Maintainer(s): Neil Goodman (https://github.com/posco2k8)
Copyright (c) 2014 healthfinch, Inc
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.