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Fix autopause during movie recording mode
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clementgallet committed Dec 24, 2024
1 parent 126cd94 commit 262f021
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/program/GameLoop.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,7 @@ void GameLoop::start()

/* Pause if needed */
if ((context->pause_frame == (context->framecount + 1)) ||
((context->config.sc.recording != SharedConfig::NO_RECORDING) &&
((context->config.sc.recording == SharedConfig::RECORDING_READ) &&
((context->config.sc.movie_framecount + context->pause_frame) == (context->framecount + 1)))) {

if (!context->interactive) {
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