Skip to content

Commit

Permalink
add enhanced input in unreal
Browse files Browse the repository at this point in the history
  • Loading branch information
ckf104 committed Nov 28, 2024
1 parent 5f9af5e commit cec34af
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions _posts/UE/2024-11-02 Enhanced Input in Unreal.md
Original file line number Diff line number Diff line change
Expand Up @@ -304,6 +304,7 @@ TODO:`UInputDelegateBinding` 以及它的子类实现了在蓝图的 event gra
[第39期 | 虎跳龙拿--新一代增强输入框架EnhancedInput](https://www.bilibili.com/video/BV14r4y1r7nz/?spm_id_from=444.41.0.0&vd_source=2f38c661a6672237a3f59835e4bfb1a5) 讲得很好,涉及到许多源码流程的分析,还对比了以前的 axis binding 那一套是怎么工作的。还讨论了 enhanced input 和 GAS 以及 game feature 的联动,虽然这些我还不太懂就是了
[【UE5:検証】Enhanced Input:Priority や Consume Input](https://ci-en.net/creator/15980/article/771199) 讨论了 input action 中设置 consume input 的作用,以及 IMC 的优先级参数在按键绑定到多个 IMC 时的意义。上面代码的分析可以与出它的实验结果相互印证
TODO:了解移动端的输入处理,gamepad 相关的输入是怎么映射到手机屏幕上的?
TODO:UI 的输入响应是在哪一部分进行处理的?
TODO:总结当有多个玩家时的输入设置关系,我尤其关系 player controller 会有多个吗
TODO:整理这些类的逻辑关系:感觉 local player 包含 player controller,player controller 包含 player input。以及 player controller 中包含 player camera manager

0 comments on commit cec34af

Please sign in to comment.