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Voxel-based Representations for Improved Filtered Appearance

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Repository for "Voxel-based Representations for Improved Filtered Appearance", published at High Performance Graphics (HPG) 2023 by Caio Brito, Pierre Poulin, Veronica Teichrieb

Installation

To use our code in your projects you will need to add CUDA, EIGEN and pcg32 to your project.

After that, include all .h and .cuh files in your project. The representations (Virtual Mesh and Subgrig of Opacities) can be found in the representations.h file.

Usage

See main.cpp contains an example of how to use our code to build the representation and how to use it in shading and to compute occlusion.

Citations

Please cite our paper if this code contributes to an academic publication using the following bibtex reference:

@inproceedings {10.2312:hpg.20231132,
booktitle = {High-Performance Graphics - Symposium Papers},
editor = {Bikker, Jacco and Gribble, Christiaan},
title = {{Voxel-based Representations for Improved Filtered Appearance}},
author = {Brito, Caio José Dos Santos and Poulin, Pierre and Teichrieb, Veronica},
year = {2023},
publisher = {The Eurographics Association},
ISSN = {2079-8687},
ISBN = {978-3-03868-229-5},
DOI = {10.2312/hpg.20231132}
}

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